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wishvane

How many copies did Gearshifters sell?

Estimated copies sold
≈ 4k–6k
$26k–$71k after Steam's cut $48k–$109k before the cut
from 154 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gearshifters out and predicted the genre from its 8 similar games. Every figure here, including Gearshifters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–20k
best case 1.5M (FlatOut 2)
The Combat Racing genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–20k copies
≈ $9k–$25k after Steam's cut
from ~196 reviews
Best case
≈ 1.1M–1.9M copies
FlatOut 2 · ≈ $3.1M–$8.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Combat Racing (5 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Cult Classic + Combat Racing, priced around $5.
The era
The games you compared span 2006 to 2026, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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CyberpunkStory Rich
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Side ScrollerBullet Hell
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≈ 1.1M–1.9M
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Sizing up your own game? See what its genre can realistically do before you build it.