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How many copies did Gearshifters sell?

Estimated copies sold
≈ 4k–6k
$27k–$72k after Steam's cut $49k–$111k before Steam's cut
from 157 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Gearshifters and predicted how it would do from its 8 similar games. Every figure here, including Gearshifters's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–19k
best case 1.8M (FlatOut 2)
Games like Gearshifters

A typical game among these

≈ 4k–19k copies

≈ $9k–$28k after Steam's cut

from ~203 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: FlatOut 2 at ≈ 1.4M–2.3M copies, ≈ $3.9M–$10.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 61 reviews in their first month; the range was 41 to 188.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Combat Racing (5 of 8) and Bullet Hell (4 of 8).
The winners
Winners here lead with Cult Classic + Combat Racing, priced around $5.
When they shipped
The similar games span 2006 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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8.2x vs typical
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≈ 1.4M–2.3M
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SteamSpy under 20k
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ActionAction-Adventure

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