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wishvane

How many copies did Midnight Protocol sell?

Estimated copies sold
≈ 11k–18k
$46k–$124k after Steam's cut $84k–$191k before the cut
from 452 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Midnight Protocol out and predicted the genre from its 8 similar games. Every figure here, including Midnight Protocol's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 47k–127k
best case 1.6M (Hacknet)
The Hacking genre

7 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 47k–127k copies
≈ $269k–$591k after Steam's cut
from ~1k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Hacking (8 of 8) and Programming (4 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Great Soundtrack + Choices Matter + Story Rich; a typical game here doesn't.
The era
The games you compared span 2006 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

CaseCracker
2022
Est. copies
≈ 82k–134k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$226k–$608k after Steam's cut $411k–$935k before the cut
$9.99
3k reviews
Very Positive
Text-BasedDetective
MINDHACK
2023
Est. copies
≈ 18k–29k
SteamSpy 20k–50k
Est. revenue
$63k–$169k after Steam's cut $114k–$260k before the cut
$12.99
733 reviews
Very Positive
Duskers
2016
Est. copies
≈ 111k–181k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$19.99
3k reviews
Very Positive
ExplorationTyping
Uplink
2006
Est. copies
≈ 126k–205k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$415k–$1.1M after Steam's cut $755k–$1.7M before the cut
$11.99
2k reviews
Very Positive
HackingIndie
Hacker Evolution
2010
Est. copies
≈ 55k–89k
SteamSpy 100k–200k
Est. revenue
$75k–$201k after Steam's cut $136k–$310k before the cut
$4.99
1k reviews
Mixed
SimulationHacking
Hacknet
2015
Est. copies
≈ 1.2M–2.0M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
Quadrilateral Cowboy
2016
Est. copies
≈ 40k–66k
SteamSpy 200k–500k
Est. revenue
$222k–$597k after Steam's cut $403k–$918k before the cut
$19.99
1k reviews
Very Positive
HackingAdventure
Hacker Simulator
2021
Est. copies
≈ 31k–51k
SteamSpy 200k–500k
Est. revenue
$216k–$581k after Steam's cut $393k–$895k before the cut
$24.99
1k reviews
Mostly Positive
HackingSimulation

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