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How many copies did Midnight Protocol sell?

Estimated copies sold
≈ 11k–18k
$46k–$125k after Steam's cut $84k–$192k before Steam's cut
from 454 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Midnight Protocol and predicted how it would do from its 8 similar games. Every figure here, including Midnight Protocol's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 49k–134k
best case 1.7M (Hacknet)
Games like Midnight Protocol

A typical game among these

≈ 49k–134k copies

≈ $262k–$688k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Hacknet at ≈ 1.3M–2.1M copies, ≈ $3.5M–$9.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 104 reviews in their first month; the range was 97 to 2k.
The genre you'd be entering
These games
The similar games share Hacking (8 of 8) and Programming (4 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Great Soundtrack + Choices Matter + Story Rich; a typical game here doesn't.
When they shipped
The similar games span 2006 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

CaseCracker
2022
Est. copies
≈ 87k–141k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$238k–$639k after Steam's cut $432k–$983k before Steam's cut
$9.99
3k reviews
Very Positive
Text-BasedDetective
MINDHACK
2023
Est. copies
≈ 19k–30k
SteamSpy 20k–50k
Est. revenue
$66k–$178k after Steam's cut $121k–$274k before Steam's cut
$12.99
749 reviews
Very Positive
Duskers
2016
Est. copies
≈ 117k–191k
2.2x vs typical
SteamSpy 100k–200k
Est. revenue
$645k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$19.99
3k reviews
Very Positive
ExplorationTyping
Uplink
2006
Est. copies
≈ 154k–251k
1.9x vs typical
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $924k–$2.1M before Steam's cut
$11.99
2k reviews
Very Positive
HackingIndie
Hacker Evolution
2010
Est. copies
≈ 66k–108k
SteamSpy 100k–200k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before Steam's cut
$2.99
1k reviews
Mixed
SimulationHacking
Hacknet
2015
Est. copies
≈ 1.3M–2.1M
20x vs typical
SteamSpy 2M–5M
Est. revenue
$3.5M–$9.4M after Steam's cut $6.4M–$14.5M before Steam's cut
$9.99
26k reviews
Very Positive
HackingSimulation
Quadrilateral Cowboy
2016
Est. copies
≈ 42k–69k
SteamSpy 200k–500k
Est. revenue
$232k–$624k after Steam's cut $422k–$960k before Steam's cut
$19.99
1k reviews
Very Positive
HackingAdventure
Hacker Simulator
2021
Est. copies
≈ 32k–52k
SteamSpy 200k–500k
Est. revenue
$218k–$587k after Steam's cut $397k–$902k before Steam's cut
$24.99
1k reviews
Mostly Positive
HackingSimulation

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