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How big is Vaccine19?

Estimated players who have it
≈ 2k–3k
from 78 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Vaccine19 and predicted how it would do from its 8 similar games. Every figure here, including Vaccine19's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 697k–1.8M
best case 2.2M (SUPERHOT)
Games like Vaccine19

A typical game among these

≈ 697k–1.8M copies

≈ $4.4M–$10.1M after Steam's cut

from ~16k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: SUPERHOT at ≈ 1.7M–2.8M copies, ≈ $11.7M–$31.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 8 reviews in their first month; the range was 6 to 3k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Bullet Time (8 of 8) and FPS (6 of 8).
The winners
Winners here lead with FPS + Bullet Time, priced around $25.
When they shipped
The similar games span 2009 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before Steam's cut
$24.99
41k reviews
Very Positive
ActionFPS
GunFu Fighter
2023
Est. copies
≈ 893–1k
too small to compare
SteamSpy 50k–100k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$4.99
36 reviews
Mostly Positive
FPSBullet Time
Time Hacker
2025
Est. copies
≈ 868–1k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before Steam's cut
$14.99
35 reviews
Mostly Positive
VRBullet Time
SUPERHOT: MIND CONTROL DELETE
2020
Est. copies
≈ 318k–516k
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$24.99
13k reviews
Very Positive
FPSTime Manipulation
F.E.A.R.
2010
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.2M–$14.1M before Steam's cut
$9.99
20k reviews
Very Positive
Temporal Gunslinger
2025
Est. copies
≈ 298–484
too small to compare
SteamSpy 50k–100k
Est. revenue
$245–$658 after Steam's cut $446–$1k before Steam's cut
$2.99
12 reviews
Positive
PuzzleTime Manipulation
Now you can't see me
2021
Est. copies
≈ 2k–3k
too small to compare
SteamSpy under 20k
Est. revenue
Free
Free
64 reviews
Mostly Positive
Puzzle-PlatformerPuzzle
F.E.A.R. 2: Project Origin
2009
Est. copies
≈ 602k–979k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before Steam's cut
$14.99
10k reviews
Very Positive

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