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How many copies did High School Odyssey sell?

Estimated copies sold
≈ 15k–25k
$38k–$102k after Steam's cut $69k–$156k before Steam's cut
from 617 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid High School Odyssey and predicted how it would do from its 8 similar games. Every figure here, including High School Odyssey's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 947k–1.5M
best case 57.1M (Stardew Valley)
Games like High School Odyssey

A typical game among these

≈ 947k–1.5M copies

≈ $7.4M–$26.5M after Steam's cut

from ~36k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 20k reviews in their first month; the range was 951 to 208k.
The genre you'd be entering
These games
The similar games share Sandbox (6 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Simulation, priced around $17.
When they shipped
The similar games span 2016 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Sims™ 4
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≈ 5.0M–8.1M
5.6x vs typical
SteamSpy 10M–20M
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2021
Est. copies
≈ 1.2M–1.9M
SteamSpy 1M–2M
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$19.3M–$51.9M after Steam's cut $35.1M–$79.9M before Steam's cut
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DinosaursBuilding
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
29x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
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1.0M reviews
Overwhelmingly Positive
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2026
Est. copies
≈ 886k–1.4M
SteamSpy 500k–1M
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$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before Steam's cut
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36k reviews
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The Scroll of Taiwu : Beyond The Dome
2026
Est. copies
≈ 1.7M–2.8M
2.0x vs typical
SteamSpy 2M–5M
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$14.4M–$38.7M after Steam's cut $26.1M–$59.5M before Steam's cut
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70k reviews
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2020
Est. copies
≈ 586k–952k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.7M before Steam's cut
$24.99
24k reviews
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SimulationMartial Arts
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
6.3x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.4M after Steam's cut $55.7M–$126.8M before Steam's cut
$19.99
225k reviews
Mixed
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My Time at Sandrock
2023
Est. copies
≈ 722k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.3M after Steam's cut $14.4M–$32.8M before Steam's cut
$39.99
29k reviews
Very Positive
Life SimBuilding

Sizing up your own game? See how many copies games in its genre usually sell before you build it.