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How many copies did ANNO: Mutationem sell?

Estimated copies sold
≈ 158k–257k
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
from 7k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ANNO: Mutationem out and predicted the genre from its 8 similar games. Every figure here, including ANNO: Mutationem's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 177k–751k
best case 817k (Neon Abyss)
The Cyberpunk genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 177k–751k copies
≈ $1.2M–$5.4M after Steam's cut
from ~11k reviews
Best case
≈ 623k–1.0M copies
Neon Abyss · ≈ $3.4M–$9.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Cyberpunk (3 of 8) and Action RPG (2 of 8).
The winners
Winners here lead with Rogue-like + Platformer, priced around $20.
The era
The games you compared span 2015 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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Time ManagementPixel Graphics

Sizing up your own game? See what its genre can realistically do before you build it.