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wishvane

How many copies did Comet 64 sell?

Estimated copies sold
≈ 5k–8k
$19k–$52k after Steam's cut $35k–$79k before the cut
from 188 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Comet 64 out and predicted the genre from its 8 similar games. Every figure here, including Comet 64's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 242k–314k
best case 1.6M (Hacknet)
The Programming genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 242k–314k copies
≈ $1.3M–$1.6M after Steam's cut
from ~5k reviews
Best case
≈ 1.2M–2.0M copies
Hacknet · ≈ $3.3M–$8.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Programming (8 of 8) and Puzzle (7 of 8).
The winners
Winners here lead with Hacking + Simulation, priced around $10. The breakout hits carry Typing + Story Rich + Choices Matter; a typical game here doesn't.
The era
The games you compared span 2011 to 2021, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

while True: learn()
2019
Est. copies
≈ 235k–381k
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$838k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Opus Magnum
2017
Est. copies
≈ 243k–395k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Human Resource Machine
2015
Est. copies
≈ 217k–352k
SteamSpy 500k–1M
Est. revenue
$893k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle
SpaceChem
2011
Est. copies
≈ 264k–429k
SteamSpy 1M–2M
Est. revenue
$725k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Hacknet
2015
Est. copies
≈ 1.2M–2.0M
5.1x vs typical
SteamSpy 2M–5M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.7M before the cut
$9.99
26k reviews
Very Positive
HackingSimulation
SHENZHEN I/O
2016
Est. copies
≈ 180k–292k
SteamSpy 200k–500k
Est. revenue
$741k–$2.0M after Steam's cut $1.3M–$3.1M before the cut
$14.99
4k reviews
Very Positive
ProgrammingAutomation
Turing Complete
2021
Est. copies
≈ 134k–218k
SteamSpy 200k–500k
Est. revenue
$736k–$2.0M after Steam's cut $1.3M–$3.0M before the cut
$19.99
5k reviews
Overwhelmingly Positive
ProgrammingLogic
TIS-100
2015
Est. copies
≈ 190k–308k
SteamSpy 200k–500k
Est. revenue
$365k–$980k after Steam's cut $663k–$1.5M before the cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.