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How many copies did Rogue sell?

Estimated copies sold
≈ 13k–21k
$10k–$28k after Steam's cut $19k–$43k before Steam's cut
from 513 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rogue and predicted how it would do from its 8 similar games. Every figure here, including Rogue's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 71k–193k
best case 619k (Tales of Maj'Eyal)
Games like Rogue

A typical game among these

≈ 71k–193k copies

≈ $377k–$1.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Tales of Maj'Eyal at ≈ 471k–766k copies, ≈ $906k–$2.4M after Steam's cut.

What their first month looked like
About half the games that made it here had over 687 reviews in their first month; the range was 314 to 1k.
The genre you'd be entering
These games
The similar games share Rogue-like (8 of 8) and Traditional Roguelike (8 of 8).
The winners
Winners here lead with Traditional Roguelike + Rogue-like, priced around $7.
When they shipped
The similar games span 2011 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rogue Fable III
2021
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$137k after Steam's cut $92k–$210k before Steam's cut
$9.99
746 reviews
Very Positive
Traditional RoguelikeRogue-like
Path of Achra
2024
Est. copies
≈ 81k–131k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$222k–$598k after Steam's cut $404k–$920k before Steam's cut
$9.99
3k reviews
Overwhelmingly Positive
Rogue-likeCharacter Customization
ADOM (Ancient Domains Of Mystery)
2015
Est. copies
≈ 79k–128k
SteamSpy 20k–50k
Est. revenue
$325k–$875k after Steam's cut $591k–$1.3M before Steam's cut
$14.99
2k reviews
Very Positive
Traditional RoguelikeCRPG
Shattered Pixel Dungeon
2022
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$150k–$404k after Steam's cut $273k–$621k before Steam's cut
$9.99
2k reviews
Overwhelmingly Positive
Traditional RoguelikeDungeon Crawler
Tales of Maj'Eyal
2013
Est. copies
≈ 471k–766k
3.4x vs typical
SteamSpy 50k–100k
Est. revenue
$906k–$2.4M after Steam's cut $1.6M–$3.7M before Steam's cut
$6.99
7k reviews
Very Positive
Traditional RoguelikeRogue-like
Jupiter Hell
2021
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$362k–$973k after Steam's cut $658k–$1.5M before Steam's cut
$24.99
2k reviews
Very Positive
Rogue-likeTurn-Based
Cogmind
2017
Est. copies
≈ 70k–113k
SteamSpy 50k–100k
Est. revenue
$479k–$1.3M after Steam's cut $870k–$2.0M before Steam's cut
$24.99
2k reviews
Overwhelmingly Positive
Early AccessTraditional Roguelike
Dungeons of Dredmor
2011
Est. copies
≈ 344k–559k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$756k–$2.0M after Steam's cut $1.4M–$3.1M before Steam's cut
$7.99
5k reviews
Very Positive
Traditional RoguelikeRogue-like

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