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How many copies did Cyberpunk SFX sell?

Estimated copies sold
≈ 6k–10k
$16k–$44k after Steam's cut $30k–$68k before Steam's cut
from 242 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Cyberpunk SFX and predicted how it would do from its 8 similar games. Every figure here, including Cyberpunk SFX's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 384k–965k
best case 32.0M (Cyberpunk 2077)
Games like Cyberpunk SFX

A typical game among these

≈ 384k–965k copies

≈ $2.8M–$7.1M after Steam's cut

from ~18k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Cyberpunk (3 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Cyberpunk 2077 at ≈ 24.4M–39.6M copies, ≈ $402.0M–$1080.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 2k to 326k.
The genre you'd be entering
These games
The similar games share Cyberpunk (3 of 8) and Action-Adventure (2 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $60. The breakout hits carry Nudity + Sci-fi + Open World; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BlazBlue Entropy Effect
2024
Est. copies
≈ 908k–1.5M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$5.0M–$13.4M after Steam's cut $9.1M–$20.6M before Steam's cut
$19.99
37k reviews
Very Positive
Action RoguelikeAction-Adventure
Cyberpunk 2077
2020
Est. copies
≈ 24.4M–39.6M
55x vs typical
SteamSpy 20M–50M
Est. revenue
$402.0M–$1080.8M after Steam's cut $730.9M–$1662.7M before Steam's cut
$59.99
983k reviews
Very Positive
CyberpunkOpen World
Due Process
2020
Est. copies
≈ 212k–345k
SteamSpy 500k–1M
Est. revenue
$583k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
$9.99
9k reviews
Very Positive
Early AccessAdventure
SANABI
2023
Est. copies
≈ 1.1M–1.8M
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.4M after Steam's cut $8.4M–$19.1M before Steam's cut
$14.99
45k reviews
Overwhelmingly Positive
Pixel GraphicsStory Rich
CrossCode
2018
Est. copies
≈ 562k–914k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before Steam's cut
$19.99
18k reviews
Very Positive
Action RPGPixel Graphics
Shadows of Doubt
2024
Est. copies
≈ 442k–719k
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.2M after Steam's cut $5.5M–$12.6M before Steam's cut
$24.99
18k reviews
Very Positive
DetectiveImmersive Sim
Distance
2018
Est. copies
≈ 231k–375k
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.6M before Steam's cut
$24.99
8k reviews
Very Positive
RacingGreat Soundtrack
UnderRail
2015
Est. copies
≈ 354k–576k
SteamSpy 200k–500k
Est. revenue
$1.5M–$3.9M after Steam's cut $2.7M–$6.0M before Steam's cut
$14.99
7k reviews
Very Positive
RPGPost-apocalyptic

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