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How many copies did Romance Coaching 101: Couple's Edition sell?

Estimated copies sold
≈ 24–39
from 1 reviews (1 user reviews)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Romance Coaching 101: Couple's Edition out and predicted the genre from its 8 similar games. Every figure here, including Romance Coaching 101: Couple's Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–36k
best case 794k (Amazing Frog?)
The Choose Your Own Adventure genre

3 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 9k–36k copies
≈ $76k–$281k after Steam's cut
from ~659 reviews
Best case
≈ 605k–983k copies
Amazing Frog? · ≈ $3.3M–$8.9M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 87 to 139 reviews in their first month.
Your set
Your set clusters on Choose Your Own Adventure (6 of 8) and Story Rich (4 of 8).
The winners
Winners here lead with 4 Player Local + Open World, priced around $20. The breakout hits carry 4 Player Local + Open World + Physics; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Big Farm Story
2021
Est. copies
≈ 33k–54k
2.0x vs typical
SteamSpy 20k–50k
Est. revenue
$184k–$494k after Steam's cut $334k–$761k before the cut
$19.99
1k reviews
Mostly Positive
SingleplayerFarming
Amazing Frog?
2014
Est. copies
≈ 605k–983k
18x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.8M before the cut
$19.99
12k reviews
Very Positive
Early Access4 Player Local
The Last Oricru - Final Cut
2022
Est. copies
≈ 16k–26k
SteamSpy 50k–100k
Est. revenue
$87k–$234k after Steam's cut $158k–$360k before the cut
$19.99
659 reviews
Mixed
Choices MatterAction RPG
The Yawhg
2014
Est. copies
≈ 76k–123k
2.2x vs typical
SteamSpy 50k–100k
Est. revenue
$208k–$560k after Steam's cut $378k–$861k before the cut
$9.99
1k reviews
Very Positive
Choose Your Own AdventureIndie
Baladins
2024
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before the cut
$24.99
193 reviews
Very Positive
Choose Your Own AdventureOnline Co-Op
Super Retro Fighter
2021
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$11.99
87 reviews
Mostly Positive
Early AccessLocal Co-Op
Mayhem Brawler
2021
Est. copies
≈ 22k–36k
SteamSpy 20k–50k
Est. revenue
$120k–$324k after Steam's cut $219k–$498k before the cut
$19.99
883 reviews
Very Positive
ActionBeat 'em up
Quest Master
2024
Est. copies
≈ 9k–15k
SteamSpy under 20k
Est. revenue
$51k–$137k after Steam's cut $93k–$211k before the cut
$19.99
386 reviews
Very Positive
Early AccessAction-Adventure

Sizing up your own game? See what its genre can realistically do before you build it.