Sign in
wishvane

How many copies did BLACKTAIL sell?

Estimated copies sold
≈ 71k–115k
$585k–$1.6M after Steam's cut $1.1M–$2.4M before Steam's cut
from 3k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid BLACKTAIL and predicted how it would do from its 8 similar games. Every figure here, including BLACKTAIL's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4k–39k
best case 72k (The Pathless)
Games like BLACKTAIL

A typical game among these

≈ 4k–39k copies

≈ $30k–$431k after Steam's cut

from ~276 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Action RPG (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: The Pathless at ≈ 55k–89k copies, ≈ $605k–$1.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 65 reviews in their first month; the range was 1 to 887.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Action RPG (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Archery + Exploration, priced around $40.
When they shipped
Only 2 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cynthia: Hidden in the Moonshadow
2023
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$13.99
166 reviews
Mostly Positive
AdventureExploration
Budget Cuts Ultimate
2023
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$16k–$43k after Steam's cut $29k–$66k before Steam's cut
$19.99
117 reviews
Very Positive
ActionAdventure
The Vale: Shadow of the Crown
2021
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$53k–$141k after Steam's cut $96k–$218k before Steam's cut
$19.99
386 reviews
Very Positive
RPGAction-Adventure
DragonRoad
2025
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$17k–$45k after Steam's cut $30k–$69k before Steam's cut
$19.98
122 reviews
Very Positive
RoguevaniaExploration
Karnage Chronicles
2020
Est. copies
≈ 34k–55k
5.0x vs typical
SteamSpy under 20k
Est. revenue
$233k–$627k after Steam's cut $424k–$965k before Steam's cut
$24.99
1k reviews
Very Positive
VRHack and Slash
Winter Ember
2022
Est. copies
≈ 3k–5k
SteamSpy 100k–200k
Est. revenue
$23k–$63k after Steam's cut $42k–$96k before Steam's cut
$29.99
114 reviews
Mixed
ActionAction RPG
The Pathless
2021
Est. copies
≈ 55k–89k
8.0x vs typical
SteamSpy 50k–100k
Est. revenue
$605k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$39.99
2k reviews
Very Positive
AdventureArchery
Grimlord
2024
Est. copies
≈ 29k–46k
4.2x vs typical
SteamSpy 20k–50k
Est. revenue
$236k–$634k after Steam's cut $429k–$975k before Steam's cut
$29.99
1k reviews
Mostly Positive

Sizing up your own game? See how many copies games in its genre usually sell before you build it.