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wishvane

How many copies did Warbox sell?

Estimated copies sold
≈ 90k–146k
$247k–$663k after Steam's cut $448k–$1.0M before the cut
from 4k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Warbox out and predicted the genre from its 8 similar games. Every figure here, including Warbox's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 418k–944k
best case 4.9M (Totally Accurate Battle Simulator)
The Military genre

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 418k–944k copies
≈ $4.3M–$9.0M after Steam's cut
from ~17k reviews
Best case
≈ 3.8M–6.1M copies
Totally Accurate Battle Simulator · ≈ $20.7M–$55.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Military (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Sandbox + War, priced around $19. The breakout hits carry Singleplayer + Sandbox + Funny; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.1M
8.8x vs typical
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.7M before the cut
$19.99
152k reviews
Overwhelmingly Positive
SandboxSimulation
Diplomacy is Not an Option
2024
Est. copies
≈ 296k–481k
SteamSpy 200k–500k
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before the cut
$29.99
12k reviews
Very Positive
Real-Time with PauseResource Management
UBOAT
2024
Est. copies
≈ 645k–1.0M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$29.99
27k reviews
Very Positive
SimulationWorld War II
VTOL VR
2017
Est. copies
≈ 744k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before the cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
From the Depths
2020
Est. copies
≈ 337k–547k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.6M before the cut
$24.99
13k reviews
Very Positive
BuildingNaval Combat
Ravenfield
2017
Est. copies
≈ 2.7M–4.4M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$13.5M–$36.4M after Steam's cut $24.6M–$55.9M before the cut
$17.99
79k reviews
Overwhelmingly Positive
FPSWar
Forts
2017
Est. copies
≈ 863k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.7M before the cut
$14.99
25k reviews
Very Positive
Base-BuildingMultiplayer
Sprocket
2021
Est. copies
≈ 313k–508k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.6M after Steam's cut $3.1M–$7.1M before the cut
$19.99
13k reviews
Very Positive
Early AccessSandbox

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