Sign in
wishvane

How many copies did PixPhys sell?

Estimated copies sold
≈ 5k–9k
$6k–$16k after Steam's cut $11k–$25k before Steam's cut
from 218 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid PixPhys and predicted how it would do from its 8 similar games. Every figure here, including PixPhys's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 481k–1.6M
best case 12.1M (People Playground)
Games like PixPhys

A typical game among these

≈ 481k–1.6M copies

≈ $3.7M–$11.7M after Steam's cut

from ~24k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: People Playground at ≈ 9.2M–15.0M copies, ≈ $25.4M–$68.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 8k reviews in their first month; the range was 3k to 17k.
The genre you'd be entering
These games
The similar games share Physics (5 of 8) and Moddable (4 of 8).
The winners
Winners here lead with Sandbox + Gore, priced around $10.
When they shipped
The similar games span 2012 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noita
2020
Est. copies
≈ 2.2M–3.6M
3.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.6M after Steam's cut $22.0M–$50.2M before Steam's cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
People Playground
2019
Est. copies
≈ 9.2M–15.0M
13x vs typical
SteamSpy 5M–10M
Est. revenue
$25.4M–$68.2M after Steam's cut $46.1M–$104.9M before Steam's cut
$9.99
321k reviews
Overwhelmingly Positive
SandboxGore
Paint the Town Red
2021
Est. copies
≈ 810k–1.3M
SteamSpy 1M–2M
Est. revenue
$4.5M–$12.0M after Steam's cut $8.1M–$18.4M before Steam's cut
$19.99
33k reviews
Overwhelmingly Positive
GoreBlood
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 320k–521k
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.7M after Steam's cut $3.2M–$7.3M before Steam's cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Airships: Conquer the Skies
2018
Est. copies
≈ 201k–327k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$24.99
7k reviews
Overwhelmingly Positive
Vehicular Combat4X
Cortex Command
2012
Est. copies
≈ 381k–620k
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.7M before Steam's cut
$19.99
6k reviews
Mostly Positive
StrategyIndie
Dome Keeper
2022
Est. copies
≈ 558k–906k
SteamSpy 2M–5M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before Steam's cut
$17.99
22k reviews
Very Positive
SingleplayerPost-apocalyptic
Forts
2017
Est. copies
≈ 876k–1.4M
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.7M after Steam's cut $6.6M–$14.9M before Steam's cut
$14.99
25k reviews
Very Positive
Base-BuildingMultiplayer

Sizing up your own game? See how many copies games in its genre usually sell before you build it.