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How many copies did Anvil Saga sell?

Estimated copies sold
≈ 44k–71k
$240k–$645k after Steam's cut $436k–$992k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Anvil Saga out and predicted the genre from its 8 similar games. Every figure here, including Anvil Saga's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 911k–2.9M
best case 9.7M (RimWorld)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 911k–2.9M copies
≈ $8.4M–$33.1M after Steam's cut
from ~30k reviews
Best case
≈ 7.4M–12.0M copies
RimWorld · ≈ $71.1M–$191.2M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Management (7 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Colony Sim + Base-Building, priced around $35.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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DwarfColony Sim
IdleOn
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RimWorld
2018
Est. copies
≈ 7.4M–12.0M
8.0x vs typical
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Colony SimBase-Building
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Free to PlayStrategy
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DAVE THE DIVER
2023
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≈ 3.8M–6.2M
5.2x vs typical
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Moonlighter
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≈ 1.7M–2.7M
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Sizing up your own game? See what its genre can realistically do before you build it.