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How many copies did Emote Farming Simulator - With Twitch Integration sell?

Estimated copies sold
≈ 50–81
$79–$213 after Steam's cut $144–$327 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Emote Farming Simulator - With Twitch Integration and predicted how it would do from its 8 similar games. Every figure here, including Emote Farming Simulator - With Twitch Integration's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.8M–11.5M
best case 57.1M (Stardew Valley)
Games like Emote Farming Simulator - With Twitch Integration

A typical game among these

≈ 4.8M–11.5M copies

≈ $39.9M–$168.8M after Steam's cut

from ~154k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stardew Valley at ≈ 43.5M–70.7M copies, ≈ $179.4M–$482.4M after Steam's cut. It is a breakout hit, far above a typical game.

The genre you'd be entering
These games
The similar games share Simulation (5 of 8) and Building (3 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Farming Sim + Pixel Graphics + Life Sim; a typical game here doesn't.
When they shipped
The similar games span 2016 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyTurn-Based Strategy
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Colony SimBase-Building
Stellaris
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≈ 8.2M–13.3M
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My Summer Car
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≈ 2.9M–4.8M
SteamSpy 1M–2M
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Automobile SimSimulation
Totally Accurate Battle Simulator
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≈ 3.8M–6.2M
SteamSpy 2M–5M
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154k reviews
Overwhelmingly Positive
SandboxSimulation
Stardew Valley
2016
Est. copies
≈ 43.5M–70.7M
6.8x vs typical
SteamSpy 20M–50M
Est. revenue
$179.4M–$482.4M after Steam's cut $326.2M–$742.1M before Steam's cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$23.4M–$63.0M after Steam's cut $42.6M–$96.9M before Steam's cut
$24.99
112k reviews
Very Positive
SimulationDesign & Illustration

Sizing up your own game? See how many copies games in its genre usually sell before you build it.