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How many copies did KUUKIYOMI: Consider It! ONLINE sell?

Estimated copies sold
≈ 8k–13k
$20k–$53k after Steam's cut $36k–$82k before the cut
from 334 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left KUUKIYOMI: Consider It! ONLINE out and predicted the genre from its 8 similar games. Every figure here, including KUUKIYOMI: Consider It! ONLINE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.3M–32.8M
best case 36.3M (HELLDIVERS™ 2)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 12.3M–32.8M copies
≈ $73.2M–$152.0M after Steam's cut
from ~562k reviews
Best case
≈ 27.6M–44.9M copies
HELLDIVERS™ 2 · ≈ $303.8M–$816.9M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with Third-Person Shooter + Shooter, priced around $40.
The era
The games you compared span 2011 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

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2.0x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.