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How many copies did Lazriel: The Demon's Fall sell?

Estimated copies sold
≈ 2k–4k
$9k–$24k after Steam's cut $17k–$38k before Steam's cut
from 89 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Lazriel: The Demon's Fall and predicted how it would do from its 8 similar games. Every figure here, including Lazriel: The Demon's Fall's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1k–5k
best case 278k (Backpack Hero)
Games like Lazriel: The Demon's Fall

A typical game among these

≈ 1k–5k copies

≈ $5k–$30k after Steam's cut

from ~69 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Backpack Hero at ≈ 212k–344k copies, ≈ $1.2M–$3.1M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 60 reviews in their first month; the range was 13 to 6k.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Card Battler (5 of 8) and Deckbuilding (5 of 8).
The winners
Winners here lead with Replay Value + Turn-Based, priced around $20. The breakout hits carry Replay Value + 2D + Rogue-like; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Backpack Hero
2023
Est. copies
≈ 212k–344k
124x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
$19.99
9k reviews
Very Positive
Replay ValueTurn-Based
Lost In Fantaland
2024
Est. copies
≈ 17k–28k
10x vs typical
SteamSpy under 20k
Est. revenue
$66k–$178k after Steam's cut $121k–$274k before Steam's cut
$13.99
695 reviews
Very Positive
Obsidian Prince
2022
Est. copies
≈ 4k–6k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$15k–$39k after Steam's cut $27k–$60k before Steam's cut
$14.99
143 reviews
Mostly Positive
Roguelike DeckbuilderTurn-Based Strategy
Is It Wrong to Repay the Debt in a Dungeon?
2023
Est. copies
≈ 4k–6k
2.1x vs typical
SteamSpy under 20k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before Steam's cut
$17.99
142 reviews
Very Positive
NuditySexual Content
Arcane Ascent
2026
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before Steam's cut
$14.99
31 reviews
Positive
Early AccessCard Battler
Vambrace: Dungeon Monarch
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before Steam's cut
$14.99
69 reviews
Mostly Positive
Dark FantasyCard Battler
Treasure Atlas
2024
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $4k–$8k before Steam's cut
$11.99
24 reviews
Positive
Early AccessAdventure
Dice & Dungeons
2022
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$877–$2k after Steam's cut $2k–$4k before Steam's cut
$2.99
43 reviews
Mixed
DeckbuildingBoard Game

Sizing up your own game? See how many copies games in its genre usually sell before you build it.