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How many copies did The Wratch's Den sell?

Estimated copies sold
≈ 2k–3k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 70 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Wratch's Den out and predicted the genre from its 8 similar games. Every figure here, including The Wratch's Den's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–32k
best case 72k (Sheltered 2)

2 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 8k–32k copies
≈ $41k–$354k after Steam's cut
from ~478 reviews
Best case
≈ 55k–89k copies
Sheltered 2 · ≈ $301k–$810k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Colony Sim (8 of 8) and Base-Building (6 of 8).
The winners
Winners here lead with Survival + Resource Management, priced around $20.
The era
The games you compared span 2015 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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Early AccessStrategy
Farlanders
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City BuilderTurn-Based Strategy
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Kingdom's Deck
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City BuilderBase-Building
Thrive: Heavy Lies The Crown
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Early AccessRTS
Rebuild 3: Gangs of Deadsville
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Est. copies
≈ 95k–154k
4.3x vs typical
SteamSpy 100k–200k
Est. revenue
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Farlanders: Prologue
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≈ 7k–12k
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Free
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Sheltered 2
2021
Est. copies
≈ 55k–89k
4.6x vs typical
SteamSpy 200k–500k
Est. revenue
$301k–$810k after Steam's cut $548k–$1.2M before the cut
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SurvivalResource Management

Sizing up your own game? See what its genre can realistically do before you build it.