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wishvane

How many copies did Luckitown sell?

Estimated copies sold
≈ 6k–10k
$9k–$23k after Steam's cut $16k–$36k before the cut
from 265 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Luckitown out and predicted the genre from its 8 similar games. Every figure here, including Luckitown's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 923k–1.4M
best case 12.7M (7 Days to Die)
The Base-Building genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 923k–1.4M copies
≈ $8.5M–$9.8M after Steam's cut
from ~22k reviews
Best case
≈ 9.7M–15.7M copies
7 Days to Die · ≈ $119.8M–$322.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Building (4 of 8).
The winners
Winners here lead with Survival + Base-Building, priced around $40. The breakout hits carry Multiplayer + Survival + Zombies; a typical game here doesn't.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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SteamSpy 1M–2M
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Dungeons 3
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StrategyVillain Protagonist
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18x vs typical
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SurvivalZombies
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Sizing up your own game? See what its genre can realistically do before you build it.