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How many copies did Researchity | Open World Survival Game sell?

Estimated copies sold
≈ 25–40
$240–$637 after Steam's cut $437–$980 before Steam's cut
from 1 review (1 user reviews)
Only 1 review so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Researchity | Open World Survival Game and predicted how it would do from its 8 similar games. Every figure here, including Researchity | Open World Survival Game's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 563k–793k
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like Researchity | Open World Survival Game

A typical game among these

≈ 563k–793k copies

≈ $4.2M–$6.6M after Steam's cut

from ~20k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 10k reviews in their first month; the range was 722 to 208k.
The genre you'd be entering
These games
The similar games share Exploration (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with MMORPG + Open World, priced around $20. The breakout hits carry RPG + Singleplayer + MMORPG; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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