Sign in
wishvane

How many copies did Tower! Simulator 3 sell?

Estimated copies sold
≈ 28k–46k
$467k–$1.3M after Steam's cut $850k–$1.9M before Steam's cut
from 1k reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Tower! Simulator 3 and predicted how it would do from its 8 similar games. Every figure here, including Tower! Simulator 3's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.2M–1.8M
best case 65.2M (War Thunder)
Games like Tower! Simulator 3

A typical game among these

≈ 1.2M–1.8M copies

≈ $11.1M–$17.8M after Steam's cut

from ~39k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

No genre covers most of these similar games. The closest is Flight (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.7M–80.7M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 12k reviews in their first month; the range was 11k to 31k.
The genre you'd be entering
These games
The similar games share Flight (4 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat. The breakout hits carry Vehicular Combat + Combat + World War II; a typical game here doesn't.
When they shipped
The similar games span 2012 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.8M–$21.0M after Steam's cut $14.2M–$32.3M before Steam's cut
$24.99
39k reviews
Very Positive
SpaceAction
Stormworks: Build and Rescue
2020
Est. copies
≈ 1.5M–2.4M
1.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before Steam's cut
$24.99
60k reviews
Very Positive
SandboxBase-Building
Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.5M–$14.7M after Steam's cut $9.9M–$22.6M before Steam's cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
ACE COMBAT™ 7: SKIES UNKNOWN
2019
Est. copies
≈ 1.6M–2.7M
SteamSpy 2M–5M
Est. revenue
$27.1M–$72.7M after Steam's cut $49.2M–$111.9M before Steam's cut
$59.99
57k reviews
Very Positive
FlightJet
STAR WARS™: Squadrons
2020
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.8M before Steam's cut
$39.99
28k reviews
Mixed
FlightSpace
War Thunder
2013
Est. copies
≈ 49.7M–80.7M
20x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
786k reviews
Mostly Positive
Free to PlaySimulation
Guns of Icarus Online
2012
Est. copies
≈ 927k–1.5M
SteamSpy 2M–5M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.3M before Steam's cut
$4.99
15k reviews
Very Positive
SteampunkTeam-Based
Star Conflict
2013
Est. copies
≈ 963k–1.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
15k reviews
Mostly Positive
Online Co-OpFree to Play

Sizing up your own game? See how many copies games in its genre usually sell before you build it.