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How many copies did TrackMania² Stadium sell?

Estimated copies sold
≈ 423k–687k
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before Steam's cut
from 7k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid TrackMania² Stadium and predicted how it would do from its 8 similar games. Every figure here, including TrackMania² Stadium's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 6k–10k
best case 2.0M (TrackMania Nations Forever)
Games like TrackMania² Stadium

A typical game among these

≈ 6k–10k copies

≈ $36k–$97k after Steam's cut

from ~254 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

3 of the 8 similar games are hits.

Best case: TrackMania Nations Forever at ≈ 1.5M–2.5M copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 83 reviews in their first month; the range was 41 to 119.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Racing (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $16. The breakout hits carry Multiplayer + Arcade + Singleplayer; a typical game here doesn't.
When they shipped
The similar games span 2008 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TrackMania² Canyon
2013
Est. copies
≈ 118k–192k
7.4x vs typical
SteamSpy 200k–500k
Est. revenue
$650k–$1.7M after Steam's cut $1.2M–$2.7M before Steam's cut
$19.99
2k reviews
Very Positive
RacingMultiplayer
TrackMania Nations Forever
2008
Est. copies
≈ 1.5M–2.5M
96x vs typical
SteamSpy 2M–5M
Est. revenue
Free
Free
24k reviews
Very Positive
RacingFree to Play
Crashday Redline Edition
2017
Est. copies
≈ 64k–104k
7.4x vs typical
SteamSpy 100k–200k
Est. revenue
$212k–$570k after Steam's cut $385k–$877k before Steam's cut
$11.99
2k reviews
Very Positive
Combat RacingRacing
RC Simulation 2.0
2018
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$32k–$86k after Steam's cut $58k–$132k before Steam's cut
$14.99
254 reviews
Mixed
Automobile SimSimulation
RaceLeague
2022
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$52k–$141k after Steam's cut $95k–$216k before Steam's cut
$24.99
307 reviews
Mostly Positive
Early AccessLevel Editor
Drift racing car
2022
Est. copies
≈ 4k–6k
SteamSpy 200k–500k
Est. revenue
$2k–$6k after Steam's cut $4k–$8k before Steam's cut
$1.99
151 reviews
Very Positive
3D PlatformerCombat Racing
Crash Time - Undercover
2024
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before Steam's cut
$14.99
193 reviews
Very Positive
ActionRacing
Torque Drift 2
2024
Est. copies
≈ 10k–17k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$58k–$155k after Steam's cut $105k–$238k before Steam's cut
$19.99
422 reviews
Mixed
Early AccessIndie

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