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How many copies did Slingshot Battle sell?

Estimated copies sold
≈ 50–81
$138–$368 after Steam's cut $250–$566 before Steam's cut
from 2 reviews (2 user reviews)
Only 2 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Slingshot Battle and predicted how it would do from its 8 similar games. Every figure here, including Slingshot Battle's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 883k–2.1M
best case 2.8M (Gorilla Tag)
Games like Slingshot Battle

A typical game among these

≈ 883k–2.1M copies

≈ $10.6M–$22.1M after Steam's cut

from ~30k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Gorilla Tag at ≈ 2.1M–3.5M copies, ≈ $11.7M–$31.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 24k reviews in their first month; the range was 7k to 73k.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Physics (4 of 8).
The winners
Winners here lead with VR + Psychological Horror, priced around $20.
When they shipped
The similar games span 2017 to 2026, and 3 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hot Dogs, Horseshoes & Hand Grenades
2026
Est. copies
≈ 594k–966k
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before Steam's cut
$19.99
24k reviews
Overwhelmingly Positive
SandboxVR
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
BONELAB
2022
Est. copies
≈ 509k–828k
SteamSpy 500k–1M
Est. revenue
$5.6M–$15.1M after Steam's cut $10.2M–$23.2M before Steam's cut
$39.99
21k reviews
Very Positive
VRPhysics
Gorilla Tag
2023
Est. copies
≈ 2.1M–3.5M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.6M after Steam's cut $21.4M–$48.6M before Steam's cut
$19.99
86k reviews
Very Positive
X-Plane 11
2017
Est. copies
≈ 699k–1.1M
SteamSpy 1M–2M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before Steam's cut
$29.99
20k reviews
Very Positive
SimulationFlight
VTOL VR
2017
Est. copies
≈ 752k–1.2M
SteamSpy 500k–1M
Est. revenue
$6.2M–$16.7M after Steam's cut $11.3M–$25.7M before Steam's cut
$29.99
22k reviews
Overwhelmingly Positive
FlightVR
BONEWORKS
2019
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.8M–$35.8M before Steam's cut
$29.99
36k reviews
Very Positive
VRPhysics
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
2.4x vs typical
SteamSpy 2M–5M
Est. revenue
$29.9M–$80.5M after Steam's cut $54.4M–$123.8M before Steam's cut
$59.99
73k reviews
Mostly Positive
SimulationFlight

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