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wishvane

How many copies did Dungeon Clawler sell?

Estimated copies sold
≈ 93k–151k
$383k–$1.0M after Steam's cut $696k–$1.6M before the cut
from 4k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

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We left Dungeon Clawler out and predicted the genre from its 8 similar games. Every figure here, including Dungeon Clawler's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 377k–505k
best case 8.3M (Vampire Survivors)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 377k–505k copies
≈ $2.8M–$4.4M after Steam's cut
from ~13k reviews
Best case
≈ 6.3M–10.3M copies
Vampire Survivors · ≈ $8.7M–$23.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (6 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Indie + Singleplayer; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

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HorrorLovecraftian

Sizing up your own game? See what its genre can realistically do before you build it.