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How many copies did Dungeon Clawler sell?

Estimated copies sold
≈ 100k–162k
$411k–$1.1M after Steam's cut $748k–$1.7M before Steam's cut
from 4k reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Dungeon Clawler and predicted how it would do from its 8 similar games. Every figure here, including Dungeon Clawler's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 396k–527k
best case 8.7M (Vampire Survivors)
Games like Dungeon Clawler

A typical game among these

≈ 396k–527k copies

≈ $2.9M–$4.6M after Steam's cut

from ~13k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Vampire Survivors at ≈ 6.6M–10.7M copies, ≈ $9.1M–$24.4M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 10k reviews in their first month; the range was 3k to 129k.
The genre you'd be entering
These games
The similar games share Rogue-lite (6 of 8) and Action Roguelike (4 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $5. The breakout hits carry Vampire + Indie + Singleplayer; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 1M–2M
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1.9x vs typical
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2022
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≈ 6.6M–10.7M
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HorrorLovecraftian

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