Sign in
wishvane

How many copies did Project Third Eye sell?

Estimated copies sold
≈ 4k–7k
$14k–$39k after Steam's cut $26k–$60k before Steam's cut
from 176 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Project Third Eye and predicted how it would do from its 8 similar games. Every figure here, including Project Third Eye's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 4.4M–8.5M
best case 12.2M (VRChat)
Games like Project Third Eye

A typical game among these

≈ 4.4M–8.5M copies

≈ $29.1M–$34.3M after Steam's cut

from ~89k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

4 of the 8 similar games are hits.

Best case: VRChat at ≈ 9.3M–15.1M copies.

What their first month looked like
About half the games that made it here had over 107 reviews in their first month; the range was 5 to 274.
The genre you'd be entering
These games
The similar games share Sandbox (6 of 8) and Programming (4 of 8).
The winners
Winners here lead with VR + Anime.
When they shipped
The similar games span 2014 to 2025, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crypto Mining Simulator
2021
Est. copies
≈ 38k–62k
too small to compare
SteamSpy 200k–500k
Est. revenue
$52k–$140k after Steam's cut $95k–$216k before Steam's cut
$4.99
2k reviews
Mixed
SimulationIdler
VRChat
2017
Est. copies
≈ 9.3M–15.1M
3.0x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
269k reviews
Mostly Positive
VRFree to Play
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.4M–$38.6M after Steam's cut $26.1M–$59.4M before Steam's cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
Tabletop Simulator
2015
Est. copies
≈ 3.6M–5.9M
SteamSpy 2M–5M
Est. revenue
$20.0M–$53.8M after Steam's cut $36.4M–$82.8M before Steam's cut
$19.99
75k reviews
Overwhelmingly Positive
TabletopBoard Game
AppGameKit Classic: Easy Game Development
2014
Est. copies
≈ 37k–60k
too small to compare
SteamSpy 20k–50k
Est. revenue
Free
Free
654 reviews
Very Positive
Game DevelopmentSoftware Training
Modbox
2016
Est. copies
≈ 9k–15k
too small to compare
SteamSpy 200k–500k
Est. revenue
$37k–$101k after Steam's cut $68k–$155k before Steam's cut
$14.99
218 reviews
Very Positive
ModdableSandbox
I Fetch Rocks
2025
Est. copies
≈ 3k–5k
too small to compare
SteamSpy under 20k
Est. revenue
$14k–$36k after Steam's cut $25k–$56k before Steam's cut
$15.99
124 reviews
Very Positive
Early AccessFlight
GizmoLab VR
2025
Est. copies
≈ 149–242
too small to compare
SteamSpy 50k–100k
Est. revenue
$409–$1k after Steam's cut $744–$2k before Steam's cut
$9.99
6 reviews
6 user reviews
Early AccessSandbox

Sizing up your own game? See how many copies games in its genre usually sell before you build it.