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wishvane

How many copies did ANONYMOUS HUNTING SIMULATOR sell?

Estimated copies sold
≈ 2k–4k
$680–$2k after Steam's cut $1k–$3k before the cut
from 104 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ANONYMOUS HUNTING SIMULATOR out and predicted the genre from its 8 similar games. Every figure here, including ANONYMOUS HUNTING SIMULATOR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.7M–11.2M
best case 53.9M (Stardew Valley)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4.7M–11.2M copies
≈ $39.3M–$162.4M after Steam's cut
from ~152k reviews
Best case
≈ 41.1M–66.8M copies
Stardew Valley · ≈ $169.4M–$455.4M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Building (3 of 8).
The winners
Winners here lead with Farming Sim + Life Sim, priced around $15. The breakout hits carry Farming Sim + Pixel Graphics + Life Sim; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.1M–24.5M
2.5x vs typical
SteamSpy 10M–20M
Est. revenue
$248.7M–$668.7M after Steam's cut $452.2M–$1028.7M before the cut
$59.99
377k reviews
Very Positive
StrategyTurn-Based Strategy
Stardew Valley
2016
Est. copies
≈ 41.1M–66.8M
6.8x vs typical
SteamSpy 20M–50M
Est. revenue
$169.4M–$455.4M after Steam's cut $308.0M–$700.7M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
My Summer Car
2025
Est. copies
≈ 2.8M–4.5M
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.8M after Steam's cut $20.8M–$47.3M before the cut
$14.99
116k reviews
Very Positive
Automobile SimSimulation
VRChat
2017
Est. copies
≈ 9.2M–14.9M
1.8x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
266k reviews
Mostly Positive
VRFree to Play
Stellaris
2016
Est. copies
≈ 7.9M–12.8M
SteamSpy 2M–5M
Est. revenue
$108.0M–$290.3M after Steam's cut $196.3M–$446.6M before the cut
$49.99
196k reviews
Very Positive
Totally Accurate Battle Simulator
2021
Est. copies
≈ 3.8M–6.1M
SteamSpy 2M–5M
Est. revenue
$20.7M–$55.7M after Steam's cut $37.7M–$85.7M before the cut
$19.99
152k reviews
Overwhelmingly Positive
SandboxSimulation
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.3M–$76.0M after Steam's cut $51.4M–$117.0M before the cut
$24.99
143k reviews
Overwhelmingly Positive
Colony SimBase-Building
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$23.1M–$62.2M after Steam's cut $42.1M–$95.7M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration

Sizing up your own game? See what its genre can realistically do before you build it.