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How many copies did Mound of Music sell?

Estimated copies sold
≈ 888–1k
$2k–$7k after Steam's cut $4k–$10k before the cut
from 37 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mound of Music out and predicted the genre from its 8 similar games. Every figure here, including Mound of Music's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–105k
best case 268k (MUSYNX)

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 13k–105k copies
≈ $148k–$720k after Steam's cut
from ~1k reviews
Best case
≈ 204k–332k copies
MUSYNX · ≈ $224k–$602k after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Rhythm (7 of 8) and Music (6 of 8).
The winners
Winners here lead with Rhythm + Music, priced around $4.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.

Copies and revenue are rough lifetime estimates from the review count.

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Sizing up your own game? See what its genre can realistically do before you build it.