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How many copies did Feed and Grow: Fish sell?

Estimated copies sold
≈ 906k–1.5M
$3.7M–$10.0M after Steam's cut $6.8M–$15.5M before Steam's cut
from 22k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Feed and Grow: Fish and predicted how it would do from its 8 similar games. Every figure here, including Feed and Grow: Fish's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.9M–5.5M
best case 15.2M (Subnautica)
Games like Feed and Grow: Fish

A typical game among these

≈ 1.9M–5.5M copies

≈ $17.7M–$51.6M after Steam's cut

from ~83k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Subnautica at ≈ 11.6M–18.8M copies, ≈ $95.5M–$256.7M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 13k to 43k.
The genre you'd be entering
These games
The similar games share Survival (8 of 8) and Simulation (6 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $30. The breakout hits carry Open World Survival Craft + Exploration + Horror; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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4.6x vs typical
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DinosaursSurvival

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