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wishvane

How big is Decoherence?

Estimated owners
≈ 769–1k
from 31 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Decoherence out and predicted the genre from its 8 similar games. Every figure here, including Decoherence's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–6k
best case 232k (Shotgun King: The Final Checkmate)

1 of your 8 similar games is a hit. A niche genre: plan for a small audience.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 4k–6k copies
≈ $12k–$21k after Steam's cut
from ~129 reviews
Best case
≈ 177k–287k copies
Shotgun King: The Final Checkmate · ≈ $485k–$1.3M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 73 to 559 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
Your set
Your set clusters on Turn-Based Tactics (4 of 8) and Tactical (3 of 8).
The winners
Winners here lead with Chess + Turn-Based Strategy, priced around $15. The breakout hits carry Strategy + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Shotgun King: The Final Checkmate
2022
Est. copies
≈ 177k–287k
57x vs typical
SteamSpy 200k–500k
Est. revenue
$485k–$1.3M after Steam's cut $882k–$2.0M before the cut
$9.99
7k reviews
Very Positive
ChessTurn-Based Strategy
Broken Lines
2020
Est. copies
≈ 18k–30k
5.4x vs typical
SteamSpy 50k–100k
Est. revenue
$127k–$341k after Steam's cut $231k–$525k before the cut
$24.99
699 reviews
Mostly Positive
WarSingleplayer
Tactical Combat Department
2022
Est. copies
≈ 3k–5k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $7k–$16k before the cut
$4.99
116 reviews
Mixed
MilitaryIsometric
No Plan B
2024
Est. copies
≈ 19k–32k
6.3x vs typical
SteamSpy 20k–50k
Est. revenue
$80k–$215k after Steam's cut $145k–$331k before the cut
$14.99
808 reviews
Very Positive
StrategyIndie
Takara Cards
2025
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$14k–$38k after Steam's cut $26k–$59k before the cut
$14.99
143 reviews
Very Positive
Card BattlerChoices Matter
NEXT JUMP: Shmup Tactics
2017
Est. copies
≈ 12k–20k
2.7x vs typical
SteamSpy under 20k
Est. revenue
$13k–$36k after Steam's cut $24k–$55k before the cut
$3.99
350 reviews
Mostly Positive
Shoot 'Em UpTurn-Based
GLADIABOTS - AI Combat Arena
2019
Est. copies
≈ 26k–42k
7.0x vs typical
SteamSpy 200k–500k
Est. revenue
$106k–$286k after Steam's cut $194k–$440k before the cut
$14.99
897 reviews
Very Positive
StrategyArtificial Intelligence
Special Tactics
2016
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
Free
Free
129 reviews
Very Positive
Real Time TacticsPvP

Sizing up your own game? See what its genre can realistically do before you build it.