Sign in
wishvane

How many copies did HOUND sell?

Estimated copies sold
≈ 2k–3k
from 62 reviews (Mostly Negative)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid HOUND and predicted how it would do from its 8 similar games. Every figure here, including HOUND's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 627–1k
best case 17k (Space Simulation Toolkit)
Games like HOUND

A typical game among these

≈ 627–1k copies

≈ $1k–$16k after Steam's cut

from ~24 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

None of the 8 similar games are hits.

Best case: Space Simulation Toolkit at ≈ 13k–22k copies, ≈ $91k–$245k after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 5 reviews in their first month; the range was 2 to 79.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Exploration (7 of 8) and Education (4 of 8).
The winners
Winners here lead with Sandbox, priced around $17. The breakout hits carry Early Access + Sandbox + Indie; a typical game here doesn't.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2022. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Space Simulation Toolkit
2020
Est. copies
≈ 13k–22k
22x vs typical
SteamSpy 100k–200k
Est. revenue
$91k–$245k after Steam's cut $166k–$377k before Steam's cut
$24.99
535 reviews
Very Positive
SimulationEarly Access
Muslim 3D
2022
Est. copies
≈ 694–1k
SteamSpy 20k–50k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before Steam's cut
$44.99
28 reviews
Positive
Early AccessExploration
Lunar Odyssey
2022
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
Free
Free
20 reviews
Mixed
Baklava Simulator
2021
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$245–$659 after Steam's cut $445–$1k before Steam's cut
$3.99
9 reviews
9 user reviews
ExplorationEducation
Parametric Creature: Lab
2021
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before Steam's cut
$4.99
32 reviews
Positive
SimulationExploration
Creatures Village
2021
Est. copies
≈ 471–766
SteamSpy 20k–50k
Est. revenue
$776–$2k after Steam's cut $1k–$3k before Steam's cut
$5.99
19 reviews
Positive
CasualFamily Friendly
The Birth of an Artificial Intelligence
2021
Est. copies
≈ 1k–2k
2.3x vs typical
SteamSpy 20k–50k
Est. revenue
$13k–$35k after Steam's cut $23k–$53k before Steam's cut
$34.99
54 reviews
Mostly Positive
EducationArtificial Intelligence
Natural Instincts: European Forest
2021
Est. copies
≈ 7k–12k
12x vs typical
SteamSpy 50k–100k
Est. revenue
$20k–$54k after Steam's cut $37k–$84k before Steam's cut
$9.99
297 reviews
Mixed
Early AccessCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.