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How many copies did Prevent The Fall sell?

Estimated copies sold
≈ 4k–6k
$10k–$26k after Steam's cut $18k–$40k before Steam's cut
from 103 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Prevent The Fall and predicted how it would do from its 8 similar games. Every figure here, including Prevent The Fall's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 41k–66k
best case 98k (Legendary Tales)
Games like Prevent The Fall

A typical game among these

≈ 41k–66k copies

≈ $403k–$507k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: Legendary Tales at ≈ 75k–122k copies, ≈ $825k–$2.2M after Steam's cut.

What their first month looked like
About half the games that made it here had over 558 reviews in their first month; the range was 114 to 2k.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Dungeon Crawler (5 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $40.
When they shipped
The similar games span 2017 to 2024, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Karnage Chronicles
2020
Est. copies
≈ 34k–55k
SteamSpy under 20k
Est. revenue
$233k–$627k after Steam's cut $424k–$965k before Steam's cut
$24.99
1k reviews
Very Positive
VRHack and Slash
Battle Talent
2023
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$174k–$469k after Steam's cut $317k–$721k before Steam's cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Ancient Dungeon
2021
Est. copies
≈ 44k–71k
SteamSpy 50k–100k
Est. revenue
$241k–$649k after Steam's cut $439k–$998k before Steam's cut
$19.99
2k reviews
Overwhelmingly Positive
COMPOUND
2022
Est. copies
≈ 53k–86k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$292k–$786k after Steam's cut $531k–$1.2M before Steam's cut
$19.99
2k reviews
Overwhelmingly Positive
ActionRogue-lite
Operencia: The Stolen Sun
2020
Est. copies
≈ 15k–24k
SteamSpy 20k–50k
Est. revenue
$120k–$322k after Steam's cut $218k–$495k before Steam's cut
$29.99
585 reviews
Mostly Positive
Grimlord
2024
Est. copies
≈ 29k–46k
SteamSpy 20k–50k
Est. revenue
$236k–$634k after Steam's cut $429k–$975k before Steam's cut
$29.99
1k reviews
Mostly Positive
Legendary Tales
2024
Est. copies
≈ 75k–122k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$825k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$39.99
3k reviews
Mostly Positive
VROnline Co-Op
VR Dungeon Knight
2017
Est. copies
≈ 49k–79k
SteamSpy 50k–100k
Est. revenue
$269k–$723k after Steam's cut $489k–$1.1M before Steam's cut
$19.99
1k reviews
Mostly Positive
RPGAdventure

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