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How many copies did Empires in Ruins sell?

Estimated copies sold
≈ 4k–6k
$18k–$48k after Steam's cut $33k–$74k before Steam's cut
from 146 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Empires in Ruins and predicted how it would do from its 8 similar games. Every figure here, including Empires in Ruins's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 17k–32k
best case 795k (Stronghold Kingdoms)
Games like Empires in Ruins

A typical game among these

≈ 17k–32k copies

≈ $64k–$304k after Steam's cut

from ~766 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

2 of the 8 similar games are hits.

Best case: Stronghold Kingdoms at ≈ 606k–985k copies. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 486 reviews in their first month; the range was 58 to 841.
The genre you'd be entering
These games
The similar games share City Builder (8 of 8) and Medieval (4 of 8).
The winners
Winners here lead with Medieval + City Builder. The breakout hits carry Free to Play + Massively Multiplayer + Multiplayer; a typical game here doesn't.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See how many copies games in its genre usually sell before you build it.