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How many copies did Rolling Line sell?

Estimated copies sold
≈ 79k–129k
$437k–$1.2M after Steam's cut $794k–$1.8M before Steam's cut
from 3k reviews (Overwhelmingly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Rolling Line and predicted how it would do from its 8 similar games. Every figure here, including Rolling Line's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 429k–1.1M
best case 1.2M (Transport Fever 2)
Games like Rolling Line

A typical game among these

≈ 429k–1.1M copies

≈ $5.7M–$19.3M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Transport Fever 2 at ≈ 950k–1.5M copies, ≈ $10.4M–$28.1M after Steam's cut.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 618 to 3k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Trains (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $40.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Factory Town
2021
Est. copies
≈ 111k–181k
too small to compare
SteamSpy 200k–500k
Est. revenue
$612k–$1.6M after Steam's cut $1.1M–$2.5M before Steam's cut
$19.99
4k reviews
Very Positive
AutomationBase-Building
Transport Fever 2
2019
Est. copies
≈ 950k–1.5M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$10.4M–$28.1M after Steam's cut $19.0M–$43.2M before Steam's cut
$39.99
33k reviews
Very Positive
SimulationStrategy
OpenTTD
2021
Est. copies
≈ 422k–686k
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Railway Empire
2018
Est. copies
≈ 296k–480k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.6M after Steam's cut $4.4M–$10.1M before Steam's cut
$29.99
10k reviews
Very Positive
StrategySimulation
Derail Valley
2019
Est. copies
≈ 283k–460k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Transport Fever
2016
Est. copies
≈ 452k–734k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before Steam's cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Train Sim World® 4
2023
Est. copies
≈ 100k–162k
too small to compare
SteamSpy 50k–100k
Est. revenue
$824k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before Steam's cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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