Sign in
wishvane

How many copies did Masters of Puzzle sell?

Estimated copies sold
≈ 719–1k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Masters of Puzzle out and predicted the genre from its 8 similar games. Every figure here, including Masters of Puzzle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 25k–64k
best case 4.4M (Teardown)
Games like Masters of Puzzle

The middle of these games

≈ 25k–64k copies

≈ $195k–$496k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Immersive Sim (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Teardown at ≈ 3.4M–5.5M copies, ≈ $27.7M–$74.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 45 to 38k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30. The breakout hits carry Destruction + Voxel + Heist; a typical game here doesn't.
The era
The games you compared span 2018 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

House Builder
2024
Est. copies
≈ 64k–104k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$353k–$950k after Steam's cut $642k–$1.5M before the cut
$19.99
3k reviews
Mostly Positive
Amnesia: The Bunker
2023
Est. copies
≈ 311k–506k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$24.99
13k reviews
Very Positive
Tin Can
2022
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$185k–$498k after Steam's cut $337k–$766k before the cut
$19.99
1k reviews
Very Positive
SimulationSpace
Teardown
2022
Est. copies
≈ 3.4M–5.5M
129x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Noun Town Language Learning
2026
Est. copies
≈ 19k–30k
SteamSpy 20k–50k
Est. revenue
$102k–$275k after Steam's cut $186k–$423k before the cut
$19.99
751 reviews
Very Positive
Early AccessPuzzle
Ctrl Alt Ego
2022
Est. copies
≈ 20k–32k
SteamSpy 50k–100k
Est. revenue
$109k–$293k after Steam's cut $198k–$450k before the cut
$19.99
798 reviews
Very Positive
Gunsmith
2018
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$176k–$473k after Steam's cut $320k–$728k before the cut
$19.99
1k reviews
Mostly Positive
Crowd Simulator
2019
Est. copies
≈ 16k–26k
SteamSpy 100k–200k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$2.99
547 reviews
Mostly Positive
SimulationPhysics

Sizing up your own game? See what its genre can realistically do before you build it.