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How many copies did Masters of Puzzle sell?

Estimated copies sold
≈ 694–1k
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
from 28 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Masters of Puzzle and predicted how it would do from its 8 similar games. Every figure here, including Masters of Puzzle's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 26k–64k
best case 4.4M (Teardown)
Games like Masters of Puzzle

A typical game among these

≈ 26k–64k copies

≈ $197k–$497k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

No genre covers most of these similar games. The closest is Immersive Sim (4 of 8), so its genre is hard to place.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Teardown at ≈ 3.4M–5.5M copies, ≈ $27.9M–$75.0M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 1k reviews in their first month; the range was 45 to 38k.
The genre you'd be entering
These games
The similar games share Immersive Sim (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Destruction + Physics, priced around $30. The breakout hits carry Destruction + Voxel + Heist; a typical game here doesn't.
When they shipped
The similar games span 2018 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

House Builder
2024
Est. copies
≈ 64k–105k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$354k–$951k after Steam's cut $643k–$1.5M before Steam's cut
$19.99
3k reviews
Mostly Positive
Amnesia: The Bunker
2023
Est. copies
≈ 314k–511k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before Steam's cut
$24.99
13k reviews
Very Positive
Tin Can
2022
Est. copies
≈ 34k–55k
SteamSpy 100k–200k
Est. revenue
$186k–$499k after Steam's cut $337k–$767k before Steam's cut
$19.99
1k reviews
Very Positive
SimulationSpace
Teardown
2022
Est. copies
≈ 3.4M–5.5M
129x vs typical
SteamSpy 2M–5M
Est. revenue
$27.9M–$75.0M after Steam's cut $50.7M–$115.4M before Steam's cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
Noun Town Language Learning
2026
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$103k–$278k after Steam's cut $188k–$428k before Steam's cut
$19.99
759 reviews
Very Positive
Early AccessPuzzle
Ctrl Alt Ego
2022
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$110k–$296k after Steam's cut $200k–$456k before Steam's cut
$19.99
808 reviews
Very Positive
Gunsmith
2018
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$177k–$475k after Steam's cut $321k–$731k before Steam's cut
$19.99
1k reviews
Mostly Positive
Crowd Simulator
2019
Est. copies
≈ 16k–26k
SteamSpy 100k–200k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
$2.99
547 reviews
Mostly Positive
SimulationPhysics

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