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How many copies did Space Channel 5 VR Kinda Funky News Flash! sell?

Estimated copies sold
≈ 2k–3k
$13k–$35k after Steam's cut $24k–$54k before Steam's cut
from 76 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Space Channel 5 VR Kinda Funky News Flash! and predicted how it would do from its 8 similar games. Every figure here, including Space Channel 5 VR Kinda Funky News Flash!'s, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 194k–281k
best case 4.6M (Muse Dash)
Games like Space Channel 5 VR Kinda Funky News Flash!

A typical game among these

≈ 194k–281k copies

≈ $1.2M–$1.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

These similar games lean toward the genre's biggest winners; the typical figure comes from its ordinary successes.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2k reviews in their first month; the range was 821 to 3k.
The genre you'd be entering
These games
The similar games share Female Protagonist (8 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with Female Protagonist, priced around $17. The breakout hits carry Cute + Sexual Content; a typical game here doesn't.
When they shipped
The similar games span 2015 to 2025, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
22x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before Steam's cut
$2.99
122k reviews
Very Positive
MusicRhythm
Sayonara Wild Hearts
2019
Est. copies
≈ 257k–418k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$920k–$2.5M after Steam's cut $1.7M–$3.8M before Steam's cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 590k–959k
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.5M before Steam's cut
$39.39
24k reviews
Very Positive
RhythmAnime
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
4.7x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.1M before Steam's cut
$14.99
27k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
En Garde!
2023
Est. copies
≈ 122k–199k
SteamSpy 200k–500k
Est. revenue
$673k–$1.8M after Steam's cut $1.2M–$2.8M before Steam's cut
$19.99
5k reviews
Very Positive
SwordplayFemale Protagonist
Bayonetta
2017
Est. copies
≈ 1.1M–1.8M
5.8x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.6M before Steam's cut
$19.99
33k reviews
Very Positive
ActionFemale Protagonist
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before Steam's cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Rift of the NecroDancer
2025
Est. copies
≈ 156k–254k
SteamSpy 50k–100k
Est. revenue
$859k–$2.3M after Steam's cut $1.6M–$3.6M before Steam's cut
$19.99
6k reviews
Very Positive
RhythmMinigames

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