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How big is Mysterica?

Estimated players who have it
≈ 546–887
from 22 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Mysterica and predicted how it would do from its 8 similar games. Every figure here, including Mysterica's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 30k–98k
best case 2.0M (Blade and Sorcery)
Games like Mysterica

A typical game among these

≈ 30k–98k copies

≈ $249k–$897k after Steam's cut

from ~1k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

6 of the 8 similar games are hits.

Best case: Blade and Sorcery at ≈ 1.5M–2.5M copies, ≈ $12.7M–$34.2M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 887 reviews in their first month; the range was 43 to 49k.
The genre you'd be entering
These games
The similar games share VR (8 of 8) and Swordplay (7 of 8).
The winners
Winners here lead with VR + Swordplay, priced around $30. The breakout hits carry Moddable + Sandbox + Magic; a typical game here doesn't.
When they shipped
Only 3 of the 8 similar games shipped in the last two years. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Grimlord
2024
Est. copies
≈ 29k–46k
SteamSpy 20k–50k
Est. revenue
$236k–$634k after Steam's cut $429k–$975k before Steam's cut
$29.99
1k reviews
Mostly Positive
Until You Fall
2020
Est. copies
≈ 82k–134k
2.6x vs typical
SteamSpy 200k–500k
Est. revenue
$565k–$1.5M after Steam's cut $1.0M–$2.3M before Steam's cut
$24.99
3k reviews
Very Positive
VRSwordplay
Battle Talent
2023
Est. copies
≈ 32k–52k
SteamSpy 20k–50k
Est. revenue
$174k–$469k after Steam's cut $317k–$721k before Steam's cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Swordsman VR
2020
Est. copies
≈ 17k–28k
SteamSpy 50k–100k
Est. revenue
$95k–$257k after Steam's cut $174k–$395k before Steam's cut
$19.99
700 reviews
Mixed
VRAction
Soul Scathe
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$33k before Steam's cut
$19.99
59 reviews
Mostly Positive
ActionRPG
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
49x vs typical
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.2M after Steam's cut $23.1M–$52.7M before Steam's cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Legendary Tales
2024
Est. copies
≈ 75k–122k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$825k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$39.99
3k reviews
Mostly Positive
VROnline Co-Op
Vanishing Realms™
2019
Est. copies
≈ 74k–121k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$408k–$1.1M after Steam's cut $742k–$1.7M before Steam's cut
$19.99
3k reviews
Very Positive
VRSwordplay

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