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How many copies did Guardians Frontline sell?

Estimated copies sold
≈ 8k–14k
$57k–$154k after Steam's cut $104k–$237k before the cut
from 348 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Guardians Frontline out and predicted the genre from its 8 similar games. Every figure here, including Guardians Frontline's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.4M
best case 21.6M (No Man's Sky)

All 8 of your similar games are hits. A big, proven genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 1.5M–2.4M copies
≈ $9.4M–$20.5M after Steam's cut
from ~47k reviews
Best case
≈ 16.5M–26.8M copies
No Man's Sky · ≈ $271.9M–$731.1M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and First-Person (3 of 8).
The winners
Winners here lead with VR + FPS, priced around $60. The breakout hits carry Open World + Open World Survival Craft + Exploration; a typical game here doesn't.
The era
The games you compared span 2014 to 2022, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

SUPERHOT
2016
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
$11.1M–$29.9M after Steam's cut $20.2M–$46.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
Half-Life: Alyx
2020
Est. copies
≈ 2.8M–4.5M
2.2x vs typical
SteamSpy 2M–5M
Est. revenue
$45.6M–$122.5M after Steam's cut $82.9M–$188.5M before the cut
$59.99
105k reviews
Overwhelmingly Positive
VRFPS
Inside the Backrooms
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$2.1M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$6.99
47k reviews
Very Positive
HorrorMultiplayer
Alien: Isolation
2014
Est. copies
≈ 3.4M–5.6M
SteamSpy 2M–5M
Est. revenue
$37.8M–$101.7M after Steam's cut $68.8M–$156.4M before the cut
$39.99
66k reviews
Very Positive
No Man's Sky
2016
Est. copies
≈ 16.5M–26.8M
8.9x vs typical
SteamSpy 5M–10M
Est. revenue
$271.9M–$731.1M after Steam's cut $494.4M–$1124.8M before the cut
$59.99
412k reviews
Very Positive
Open WorldOpen World Survival Craft
UNO
2017
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$5.1M–$13.7M after Steam's cut $9.3M–$21.1M before the cut
$9.99
54k reviews
Mostly Positive
Card GameMultiplayer
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.6M–$23.2M after Steam's cut $15.7M–$35.7M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Subnautica
2018
Est. copies
≈ 11.5M–18.6M
8.1x vs typical
SteamSpy 5M–10M
Est. revenue
$94.5M–$254.0M after Steam's cut $171.8M–$390.8M before the cut
$29.99
377k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival

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