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How many copies did ShemHaMephorash sell?

Estimated copies sold
≈ 893–1k
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
from 36 reviews (Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid ShemHaMephorash and predicted how it would do from its 8 similar games. Every figure here, including ShemHaMephorash's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 142k–1.5M
best case 10.7M (Stellaris)
Games like ShemHaMephorash

A typical game among these

≈ 142k–1.5M copies

≈ $1.4M–$23.4M after Steam's cut

from ~9k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Stellaris at ≈ 8.2M–13.3M copies, ≈ $112.6M–$302.6M after Steam's cut.

What their first month looked like
About half the games that made it here had over 808 reviews in their first month; the range was 623 to 44k.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Grand Strategy (4 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50.
When they shipped
The similar games span 2006 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
9.9x vs typical
SteamSpy 2M–5M
Est. revenue
$25.3M–$68.1M after Steam's cut $46.1M–$104.8M before Steam's cut
$39.99
93k reviews
Very Positive
StrategyCity Builder
Imperator: Rome
2019
Est. copies
≈ 773k–1.3M
2.9x vs typical
SteamSpy 1M–2M
Est. revenue
$8.5M–$22.8M after Steam's cut $15.5M–$35.2M before Steam's cut
$39.99
27k reviews
Mixed
StrategyGrand Strategy
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
21x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.6M after Steam's cut $204.7M–$465.6M before Steam's cut
$49.99
197k reviews
Very Positive
Cultist Simulator
2018
Est. copies
≈ 433k–704k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before Steam's cut
$19.99
14k reviews
Mostly Positive
SimulationChoices Matter
NEBULOUS: Fleet Command
2022
Est. copies
≈ 110k–179k
SteamSpy 200k–500k
Est. revenue
$908k–$2.4M after Steam's cut $1.7M–$3.8M before Steam's cut
$29.99
4k reviews
Very Positive
StrategySpace
Uplink
2006
Est. copies
≈ 154k–251k
SteamSpy 500k–1M
Est. revenue
$508k–$1.4M after Steam's cut $924k–$2.1M before Steam's cut
$11.99
2k reviews
Very Positive
HackingIndie
Clanfolk
2022
Est. copies
≈ 101k–165k
SteamSpy 200k–500k
Est. revenue
$836k–$2.2M after Steam's cut $1.5M–$3.5M before Steam's cut
$29.99
4k reviews
Very Positive
StrategySimulation
Rebuild 3: Gangs of Deadsville
2015
Est. copies
≈ 100k–163k
SteamSpy 100k–200k
Est. revenue
$412k–$1.1M after Steam's cut $750k–$1.7M before Steam's cut
$14.99
2k reviews
Very Positive

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