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wishvane

How many copies did TrackDayR sell?

Estimated copies sold
≈ 55k–89k
$378k–$1.0M after Steam's cut $687k–$1.6M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TrackDayR out and predicted the genre from its 8 similar games. Every figure here, including TrackDayR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 59k–131k
best case 1.4M (MX Bikes)
The Motorbike genre

All 8 of your similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 59k–131k copies
≈ $455k–$1.4M after Steam's cut
from ~2k reviews
Best case
≈ 1.1M–1.7M copies
MX Bikes · ≈ $10.1M–$27.2M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
The launch
The games that made it here had roughly 62 to 3k reviews in their first month.
Your set
Your set clusters on Motorbike (8 of 8) and Motocross (7 of 8).
The winners
Winners here lead with Motocross + Motorbike, priced around $35. The breakout hits carry VR + Realistic; a typical game here doesn't.
The era
The games you compared span 2010 to 2025, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Sledders
2025
Est. copies
≈ 115k–186k
2.8x vs typical
SteamSpy 100k–200k
Est. revenue
$946k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$29.99
5k reviews
Very Positive
MotocrossSimulation
MXGP - The Official Motocross Videogame
2014
Est. copies
≈ 85k–138k
SteamSpy 200k–500k
Est. revenue
$234k–$628k after Steam's cut $425k–$967k before the cut
$9.99
2k reviews
Very Positive
RacingSports
MX Bikes
2019
Est. copies
≈ 1.1M–1.7M
22x vs typical
SteamSpy 1M–2M
Est. revenue
$10.1M–$27.2M after Steam's cut $18.4M–$41.8M before the cut
$34.99
36k reviews
Very Positive
MotocrossMotorbike
MX vs ATV All Out
2018
Est. copies
≈ 52k–84k
SteamSpy 200k–500k
Est. revenue
$567k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$39.99
2k reviews
Very Positive
RacingSports
MXGP3 - The Official Motocross Videogame
2017
Est. copies
≈ 45k–73k
SteamSpy 100k–200k
Est. revenue
$245k–$660k after Steam's cut $446k–$1.0M before the cut
$19.99
1k reviews
Very Positive
RacingSimulation
MXGP 2021 - The Official Motocross Videogame
2021
Est. copies
≈ 31k–51k
SteamSpy 20k–50k
Est. revenue
$343k–$921k after Steam's cut $623k–$1.4M before the cut
$39.99
1k reviews
Very Positive
RacingSimulation
Motorcycle Mechanic Simulator 2021
2021
Est. copies
≈ 45k–73k
SteamSpy 50k–100k
Est. revenue
$247k–$665k after Steam's cut $450k–$1.0M before the cut
$19.99
2k reviews
Mixed
MotorbikeImmersive Sim
MX vs. ATV Reflex
2010
Est. copies
≈ 210k–340k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
4k reviews
Very Positive
RacingMotocross

Sizing up your own game? See what its genre can realistically do before you build it.