Sign in
wishvane

How many copies did Cursed Road Convoy sell?

Estimated copies sold
≈ 223–363
$613–$2k after Steam's cut $1k–$3k before the cut
from 9 reviews (9 user reviews)
Thin evidence: 9 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cursed Road Convoy out and predicted the genre from its 8 similar games. Every figure here, including Cursed Road Convoy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 83k–255k
best case 6.0M (XCOM® 2)
Games like Cursed Road Convoy

The middle of these games

≈ 83k–255k copies

≈ $521k–$1.3M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: XCOM® 2 at ≈ 4.6M–7.4M copies, ≈ $25.0M–$67.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 5k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Combat (6 of 8) and Turn-Based Tactics (6 of 8).
The winners
Winners here lead with Post-apocalyptic, priced around $35. The breakout hits carry Post-apocalyptic; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Infinity Wars: Animated Trading Card Game
2014
Est. copies
≈ 194k–315k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mostly Positive
Wasteland 3
2020
Est. copies
≈ 555k–902k
7.2x vs typical
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before the cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
XCOM® 2
2016
Est. copies
≈ 4.6M–7.4M
35x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.3M after Steam's cut $45.5M–$103.5M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
The Age of Decadence
2015
Est. copies
≈ 198k–321k
SteamSpy 200k–500k
Est. revenue
$815k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
4k reviews
Very Positive
Turn-Based CombatChoices Matter
Cyber Knights: Flashpoint
2025
Est. copies
≈ 78k–126k
SteamSpy 500k–1M
Est. revenue
$639k–$1.7M after Steam's cut $1.2M–$2.6M before the cut
$29.99
3k reviews
Very Positive
Turn-Based CombatTactical
Stellar Tactics
2026
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$296k–$795k after Steam's cut $538k–$1.2M before the cut
$24.99
2k reviews
Mostly Positive
CRPGRPG
Urtuk: The Desolation
2021
Est. copies
≈ 63k–102k
SteamSpy 50k–100k
Est. revenue
$242k–$652k after Steam's cut $441k–$1.0M before the cut
$13.99
3k reviews
Very Positive
Mutant Year Zero: Road to Eden
2018
Est. copies
≈ 624k–1.0M
6.6x vs typical
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.2M after Steam's cut $10.9M–$24.9M before the cut
$34.99
21k reviews
Very Positive
StrategyRPG

Sizing up your own game? See what its genre can realistically do before you build it.