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How many copies did Three Minutes To Eight sell?

Estimated copies sold
≈ 5k–8k
$21k–$56k after Steam's cut $38k–$85k before Steam's cut
from 202 reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Three Minutes To Eight and predicted how it would do from its 8 similar games. Every figure here, including Three Minutes To Eight's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 1.5M–3.6M
best case 11.3M (Life is Strange - Episode 1)
Games like Three Minutes To Eight

A typical game among these

≈ 1.5M–3.6M copies

≈ $11.0M–$15.7M after Steam's cut

from ~49k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Life is Strange - Episode 1 at ≈ 8.6M–14.0M copies.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 11k to 19k.
The genre you'd be entering
These games
The similar games share Story Rich (7 of 8) and Choices Matter (5 of 8).
The winners
Winners here lead with Story Rich + Choices Matter.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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