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How many copies did Sun Down Survivors sell?

Estimated copies sold
≈ 5k–8k
$7k–$18k after Steam's cut $12k–$28k before Steam's cut
from 199 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Sun Down Survivors and predicted how it would do from its 8 similar games. Every figure here, including Sun Down Survivors's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 253k–590k
best case 885k (Children of Morta)
Games like Sun Down Survivors

A typical game among these

≈ 253k–590k copies

≈ $1.3M–$2.9M after Steam's cut

from ~14k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Children of Morta at ≈ 674k–1.1M copies, ≈ $4.1M–$11.0M after Steam's cut.

What their first month looked like
About half the games that made it here had over 5k reviews in their first month; the range was 761 to 15k.
The genre you'd be entering
These games
The similar games share Action Roguelike (8 of 8) and Bullet Hell (7 of 8).
The winners
Winners here lead with Rogue-like + Hack and Slash, priced around $22.
When they shipped
4 of the 8 similar games shipped in the last two years, so this genre is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rabbit and Steel
2024
Est. copies
≈ 289k–469k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before Steam's cut
$14.99
12k reviews
Overwhelmingly Positive
Children of Morta
2019
Est. copies
≈ 674k–1.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before Steam's cut
$21.99
23k reviews
Very Positive
MultiplayerRogue-like
The Spell Brigade
2026
Est. copies
≈ 419k–682k
SteamSpy 200k–500k
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before Steam's cut
$12.99
17k reviews
Very Positive
Action RoguelikeOnline Co-Op
Death Must Die
2023
Est. copies
≈ 541k–879k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before Steam's cut
$6.99
22k reviews
Very Positive
Action RoguelikeBullet Hell
Necrosmith
2022
Est. copies
≈ 133k–216k
SteamSpy 500k–1M
Est. revenue
$109k–$294k after Steam's cut $199k–$453k before Steam's cut
$2.99
5k reviews
Very Positive
ZombiesAction Roguelike
Rogue: Genesia
2025
Est. copies
≈ 213k–346k
SteamSpy 200k–500k
Est. revenue
$878k–$2.4M after Steam's cut $1.6M–$3.6M before Steam's cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Magicraft
2024
Est. copies
≈ 419k–681k
SteamSpy 500k–1M
Est. revenue
$1.8M–$5.0M after Steam's cut $3.4M–$7.6M before Steam's cut
$15.99
17k reviews
Very Positive
Action RoguelikeRogue-lite
Seraph's Last Stand
2022
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$29k–$79k after Steam's cut $53k–$121k before Steam's cut
$0.99
4k reviews
Very Positive
Action RoguelikeCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.