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How many copies did Toy Trains sell?

Estimated copies sold
≈ 3k–4k
$11k–$30k after Steam's cut $20k–$46k before Steam's cut
from 108 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Toy Trains and predicted how it would do from its 8 similar games. Every figure here, including Toy Trains's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 95k–295k
best case 1.9M (Train Simulator Classic)
Games like Toy Trains

A typical game among these

≈ 95k–295k copies

≈ $765k–$3.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: Train Simulator Classic at ≈ 1.4M–2.3M copies, ≈ $11.9M–$31.9M after Steam's cut.

What their first month looked like
About half the games that made it here had over 618 reviews in their first month; the range was 396 to 826.
The genre you'd be entering
These games
The similar games share Simulation (7 of 8) and Trains (6 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $30.
When they shipped
The similar games span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rolling Line
2018
Est. copies
≈ 79k–129k
SteamSpy 200k–500k
Est. revenue
$437k–$1.2M after Steam's cut $794k–$1.8M before Steam's cut
$19.99
3k reviews
Overwhelmingly Positive
TrainsSimulation
Tiny Town VR
2017
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$179k–$481k after Steam's cut $325k–$740k before Steam's cut
$14.99
1k reviews
Very Positive
SimulationIndie
Megaton Rainfall
2017
Est. copies
≈ 79k–129k
SteamSpy 200k–500k
Est. revenue
$350k–$940k after Steam's cut $636k–$1.4M before Steam's cut
$15.99
2k reviews
Mostly Positive
SuperheroDestruction
TramSim Vienna - The Tram Simulator
2020
Est. copies
≈ 52k–85k
SteamSpy 100k–200k
Est. revenue
$501k–$1.3M after Steam's cut $911k–$2.1M before Steam's cut
$34.99
2k reviews
Mostly Positive
SimulationSingleplayer
Derail Valley
2019
Est. copies
≈ 283k–460k
3.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before Steam's cut
$39.99
10k reviews
Overwhelmingly Positive
Early AccessTrains
Train Sim World® 2
2020
Est. copies
≈ 205k–333k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before Steam's cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 4
2023
Est. copies
≈ 100k–162k
SteamSpy 50k–100k
Est. revenue
$824k–$2.2M after Steam's cut $1.5M–$3.4M before Steam's cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
8.9x vs typical
SteamSpy 1M–2M
Est. revenue
$11.9M–$31.9M after Steam's cut $21.6M–$49.1M before Steam's cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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