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wishvane

How many copies did Toy Trains sell?

Estimated copies sold
≈ 3k–4k
$11k–$28k after Steam's cut $19k–$44k before the cut
from 107 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Toy Trains out and predicted the genre from its 8 similar games. Every figure here, including Toy Trains's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 94k–301k
best case 1.8M (Train Simulator Classic)

All 8 of your similar games are hits. A healthy genre for a game like yours.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 94k–301k copies
≈ $746k–$3.0M after Steam's cut
from ~3k reviews
Best case
≈ 1.4M–2.2M copies
Train Simulator Classic · ≈ $11.2M–$30.1M after Steam's cut
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Trains (6 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $30.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

Rolling Line
2018
Est. copies
≈ 77k–126k
SteamSpy 200k–500k
Est. revenue
$425k–$1.1M after Steam's cut $772k–$1.8M before the cut
$19.99
3k reviews
Overwhelmingly Positive
TrainsSimulation
Tiny Town VR
2017
Est. copies
≈ 43k–70k
SteamSpy 100k–200k
Est. revenue
$178k–$479k after Steam's cut $324k–$737k before the cut
$14.99
1k reviews
Very Positive
SimulationIndie
Megaton Rainfall
2017
Est. copies
≈ 78k–127k
SteamSpy 200k–500k
Est. revenue
$343k–$923k after Steam's cut $624k–$1.4M before the cut
$15.99
2k reviews
Mostly Positive
SuperheroDestruction
TramSim Vienna - The Tram Simulator
2020
Est. copies
≈ 55k–89k
SteamSpy 100k–200k
Est. revenue
$530k–$1.4M after Steam's cut $963k–$2.2M before the cut
$34.99
2k reviews
Mostly Positive
SimulationSingleplayer
Derail Valley
2019
Est. copies
≈ 266k–431k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.3M–$12.1M before the cut
$39.99
9k reviews
Overwhelmingly Positive
Early AccessTrains
Train Sim World® 2
2020
Est. copies
≈ 218k–354k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$4.9M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
Train Sim World® 4
2023
Est. copies
≈ 96k–156k
SteamSpy 50k–100k
Est. revenue
$791k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.2M
9.0x vs typical
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.1M after Steam's cut $20.4M–$46.3M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

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