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wishvane

How many copies did The Dishwasher: Vampire Smile sell?

Estimated copies sold
≈ 64k–104k
$176k–$473k after Steam's cut $320k–$728k before the cut
from 2k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Dishwasher: Vampire Smile out and predicted the genre from its 8 similar games. Every figure here, including The Dishwasher: Vampire Smile's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.0M–8.2M
best case 27.1M (The Forest)
The First-Person genre

All 8 of your similar games are hits. A big, proven genre for a game like yours.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 6.0M–8.2M copies
≈ $46.3M–$54.3M after Steam's cut
from ~144k reviews
Best case
≈ 20.6M–33.5M copies
The Forest · ≈ $113.4M–$304.8M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on First-Person (3 of 8) and Open World (3 of 8).
The winners
Winners here lead with Action Roguelike + Rogue-like, priced around $20.
The era
The games you compared span 2013 to 2024, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

The Binding of Isaac: Rebirth
2014
Est. copies
≈ 22.3M–36.3M
3.0x vs typical
SteamSpy 5M–10M
Est. revenue
$92.0M–$247.5M after Steam's cut $167.3M–$380.7M before the cut
$14.99
429k reviews
Overwhelmingly Positive
Action RoguelikeRogue-like
Black Mesa
2020
Est. copies
≈ 3.8M–6.2M
SteamSpy 2M–5M
Est. revenue
$20.9M–$56.1M after Steam's cut $37.9M–$86.3M before the cut
$19.99
144k reviews
Very Positive
FPSRemake
Deep Rock Galactic
2020
Est. copies
≈ 10.0M–16.2M
2.6x vs typical
SteamSpy 5M–10M
Est. revenue
$82.3M–$221.3M after Steam's cut $149.7M–$340.5M before the cut
$29.99
378k reviews
Overwhelmingly Positive
DwarfCo-op
Outlast
2013
Est. copies
≈ 7.1M–11.6M
SteamSpy 2M–5M
Est. revenue
$29.5M–$79.2M after Steam's cut $53.6M–$121.8M before the cut
$14.99
137k reviews
Overwhelmingly Positive
HorrorFirst-Person
7 Days to Die
2024
Est. copies
≈ 9.7M–15.7M
2.8x vs typical
SteamSpy 10M–20M
Est. revenue
$119.8M–$322.1M after Steam's cut $217.8M–$495.5M before the cut
$44.99
403k reviews
Very Positive
SurvivalZombies
The Forest
2018
Est. copies
≈ 20.6M–33.5M
4.7x vs typical
SteamSpy 20M–50M
Est. revenue
$113.4M–$304.8M after Steam's cut $206.1M–$468.9M before the cut
$19.99
678k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Slime Rancher
2017
Est. copies
≈ 5.3M–8.7M
SteamSpy 2M–5M
Est. revenue
$29.4M–$79.0M after Steam's cut $53.4M–$121.6M before the cut
$19.99
155k reviews
Overwhelmingly Positive
CuteExploration
People Playground
2019
Est. copies
≈ 9.1M–14.8M
2.2x vs typical
SteamSpy 5M–10M
Est. revenue
$24.9M–$67.1M after Steam's cut $45.4M–$103.2M before the cut
$9.99
315k reviews
Overwhelmingly Positive
SandboxGore

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