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How many copies did Deduce Together sell?

Estimated copies sold
≈ 6k–9k
$9k–$25k after Steam's cut $17k–$38k before Steam's cut
from 227 reviews (Mixed)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Deduce Together and predicted how it would do from its 8 similar games. Every figure here, including Deduce Together's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 57k–88k
best case 311k (while True: learn())
Games like Deduce Together

A typical game among these

≈ 57k–88k copies

≈ $277k–$636k after Steam's cut

from ~2k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

5 of the 8 similar games are hits.

Best case: while True: learn() at ≈ 237k–386k copies, ≈ $848k–$2.3M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 2 reviews in their first month; the range was 1 to 712.
Games with under about 100 reviews in month one almost never recover.
The genre you'd be entering
These games
The similar games share Education (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13. The breakout hits carry Programming + Puzzle + Building; a typical game here doesn't.
When they shipped
The similar games span 2014 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Sapling
2019
Est. copies
≈ 58k–94k
SteamSpy 100k–200k
Est. revenue
$286k–$768k after Steam's cut $520k–$1.2M before Steam's cut
$17.99
2k reviews
Very Positive
Life SimSandbox
Thrive
2021
Est. copies
≈ 44k–71k
SteamSpy 100k–200k
Est. revenue
$60k–$161k after Steam's cut $109k–$247k before Steam's cut
$4.99
2k reviews
Very Positive
SimulationScience
Artemis
2021
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$7–$18 after Steam's cut $12–$28 before Steam's cut
$0.99
1 reviews
1 user reviews
Choose Your Own AdventureExploration
Accident
2021
Est. copies
≈ 44k–71k
SteamSpy 100k–200k
Est. revenue
$181k–$486k after Steam's cut $328k–$747k before Steam's cut
$14.99
2k reviews
Mostly Positive
SimulationCasual
while True: learn()
2019
Est. copies
≈ 237k–386k
4.7x vs typical
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Influent Language Learning Game
2014
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$522k–$1.4M after Steam's cut $950k–$2.2M before Steam's cut
$19.99
2k reviews
Mostly Positive
EducationFamily Friendly
Sam & MaRU
2021
Est. copies
≈ 124–202
too small to compare
SteamSpy 20k–50k
Est. revenue
$340–$918 after Steam's cut $619–$1k before Steam's cut
$9.99
5 reviews
5 user reviews
ProgrammingPuzzle
Van Gogh's Masterpiece Jigsaw Puzzles
2024
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$81–$219 after Steam's cut $148–$337 before Steam's cut
$1.99
6 reviews
6 user reviews
AdventureCasual

Sizing up your own game? See how many copies games in its genre usually sell before you build it.