Sign in
wishvane

How many copies did One True Path - Part 1 sell?

Estimated copies sold
≈ 2k–3k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 86 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left One True Path - Part 1 out and predicted the genre from its 8 similar games. Every figure here, including One True Path - Part 1's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 75k–118k
best case 663k (BONELAB)
Games like One True Path - Part 1

The middle of these games

≈ 75k–118k copies

≈ $498k–$1.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BONELAB at ≈ 505k–821k copies, ≈ $5.6M–$14.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 764 reviews in their first month; the spread ran 178 to 7k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Action-Adventure (3 of 8).
The winners
Winners here lead with VR + Physics, priced around $40. The breakout hits carry Physics + Shooter + FPS; a typical game here doesn't.
The era
The games you compared span 2018 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Zenith: Nexus
2022
Est. copies
≈ 112k–181k
1.5x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Mixed
Early AccessVR
Battle Talent
2023
Est. copies
≈ 32k–51k
SteamSpy 20k–50k
Est. revenue
$174k–$467k after Steam's cut $316k–$719k before the cut
$19.99
1k reviews
Mostly Positive
VRSwordplay
Moss VR
2018
Est. copies
≈ 105k–170k
SteamSpy 500k–1M
Est. revenue
$575k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$19.99
3k reviews
Overwhelmingly Positive
VRAdventure
BONELAB
2022
Est. copies
≈ 505k–821k
7.0x vs typical
SteamSpy 500k–1M
Est. revenue
$5.6M–$14.9M after Steam's cut $10.1M–$23.0M before the cut
$39.99
20k reviews
Very Positive
VRPhysics
The Walking Dead: Saints & Sinners - Chapter 2: Retribution
2023
Est. copies
≈ 46k–75k
SteamSpy 50k–100k
Est. revenue
$127k–$341k after Steam's cut $231k–$525k before the cut
$9.99
2k reviews
Mixed
VRAction
Legendary Tales
2024
Est. copies
≈ 75k–122k
SteamSpy 200k–500k
Est. revenue
$826k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$39.99
3k reviews
Mostly Positive
VROnline Co-Op
UNDERDOGS
2024
Est. copies
≈ 73k–118k
SteamSpy 50k–100k
Est. revenue
$598k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$29.99
3k reviews
Overwhelmingly Positive
VRAction-Adventure
Vertigo 2
2023
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$558k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
3k reviews
Overwhelmingly Positive
VRIndie

Sizing up your own game? See what its genre can realistically do before you build it.