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How many copies did MHRD sell?

Estimated copies sold
≈ 16k–25k
$43k–$115k after Steam's cut $77k–$176k before Steam's cut
from 451 reviews (Very Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid MHRD and predicted how it would do from its 8 similar games. Every figure here, including MHRD's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 264k–311k
best case 311k (while True: learn())
Games like MHRD

A typical game among these

≈ 264k–311k copies

≈ $1.4M–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

7 of the 8 similar games are hits.

Best case: while True: learn() at ≈ 237k–386k copies, ≈ $848k–$2.3M after Steam's cut.

The genre you'd be entering
These games
The similar games share Programming (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Programming + Simulation, priced around $13.
When they shipped
None of the similar games shipped in the last two years; the newest is from 2019. That says more about which games were found than about the market.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

while True: learn()
2019
Est. copies
≈ 237k–386k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
$848k–$2.3M after Steam's cut $1.5M–$3.5M before Steam's cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
TIS-100
2015
Est. copies
≈ 201k–326k
SteamSpy 200k–500k
Est. revenue
$386k–$1.0M after Steam's cut $702k–$1.6M before Steam's cut
$6.99
4k reviews
Overwhelmingly Positive
ProgrammingPuzzle
SHENZHEN I/O
2016
Est. copies
≈ 189k–306k
SteamSpy 200k–500k
Est. revenue
$777k–$2.1M after Steam's cut $1.4M–$3.2M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingAutomation
Opus Magnum
2017
Est. copies
≈ 250k–407k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.7M before Steam's cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
EXAPUNKS
2018
Est. copies
≈ 58k–94k
too small to compare
SteamSpy 200k–500k
Est. revenue
$318k–$854k after Steam's cut $577k–$1.3M before Steam's cut
$19.99
2k reviews
Very Positive
ProgrammingPuzzle
7 Billion Humans
2018
Est. copies
≈ 65k–106k
too small to compare
SteamSpy 200k–500k
Est. revenue
$269k–$722k after Steam's cut $488k–$1.1M before Steam's cut
$14.99
2k reviews
Very Positive
ProgrammingPuzzle
Automachef
2019
Est. copies
≈ 27k–43k
too small to compare
SteamSpy 50k–100k
Est. revenue
$110k–$295k after Steam's cut $200k–$454k before Steam's cut
$14.99
925 reviews
Mostly Positive
SimulationIndie
Human Resource Machine
2015
Est. copies
≈ 230k–373k
SteamSpy 500k–1M
Est. revenue
$946k–$2.5M after Steam's cut $1.7M–$3.9M before Steam's cut
$14.99
5k reviews
Very Positive
ProgrammingPuzzle

Sizing up your own game? See how many copies games in its genre usually sell before you build it.