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wishvane

How many copies did Late For Work sell?

Estimated copies sold
≈ 2k–4k
$10k–$27k after Steam's cut $18k–$41k before the cut
from 84 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Late For Work out and predicted the genre from its 8 similar games. Every figure here, including Late For Work's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 23k–34k
best case 1.0M (Keep Talking and Nobody Explodes)
The VR genre

4 of your 8 similar games are hits. A niche genre: plan for a small audience.

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

A typical game
≈ 23k–34k copies
≈ $134k–$264k after Steam's cut
from ~668 reviews
Best case
≈ 789k–1.3M copies
Keep Talking and Nobody Explodes · ≈ $3.3M–$8.7M after Steam's cut
A breakout hit, far above a typical game.
The genre you'd be entering
Your set
Your set clusters on VR (7 of 8) and Asymmetric VR (4 of 8).
The winners
Winners here lead with VR + Violent, priced around $17. The breakout hits carry 3D Fighter + Gore + Funny; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, a genre with a long track record.

Copies and revenue are rough lifetime estimates from the review count.

Similar games

DAVIGO: VR vs. PC
2023
Est. copies
≈ 33k–54k
2.1x vs typical
SteamSpy 20k–50k
Est. revenue
$227k–$611k after Steam's cut $413k–$939k before the cut
$24.99
1k reviews
Very Positive
Early AccessVR
GORN
2019
Est. copies
≈ 237k–384k
12x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$19.99
8k reviews
Very Positive
VRAction
VR The Diner Duo
2016
Est. copies
≈ 18k–28k
SteamSpy 50k–100k
Est. revenue
$72k–$194k after Steam's cut $131k–$299k before the cut
$14.99
438 reviews
Very Positive
Asymmetric VRVR
First Person Tennis - The Real Tennis Simulator
2019
Est. copies
≈ 11k–17k
SteamSpy 20k–50k
Est. revenue
$73k–$197k after Steam's cut $133k–$303k before the cut
$24.99
370 reviews
Very Positive
TennisVR
IronWolf VR
2022
Est. copies
≈ 28k–46k
1.8x vs typical
SteamSpy 20k–50k
Est. revenue
$156k–$420k after Steam's cut $284k–$646k before the cut
$19.99
1k reviews
Very Positive
Co-opSubmarine
Keep Talking and Nobody Explodes
2015
Est. copies
≈ 789k–1.3M
25x vs typical
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.7M after Steam's cut $5.9M–$13.5M before the cut
$14.99
17k reviews
Overwhelmingly Positive
Co-opLocal Multiplayer
Fast and Low
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
796 reviews
Very Positive
VROnline Co-Op
Containment Initiative
2017
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$137k after Steam's cut $93k–$211k before the cut
$9.99
539 reviews
Very Positive
FPSShooter

Sizing up your own game? See what its genre can realistically do before you build it.