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How many copies did Master of Magic sell?

Estimated copies sold
≈ 31k–50k
$336k–$904k after Steam's cut $611k–$1.4M before Steam's cut
from 1k reviews (Mostly Positive)

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Master of Magic and predicted how it would do from its 8 similar games. Every figure here, including Master of Magic's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 2k–31k
best case 442k (Songs of Conquest)
Games like Master of Magic

A typical game among these

≈ 2k–31k copies

≈ $8k–$221k after Steam's cut

from ~588 reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

1 of the 8 similar games is a hit.

Best case: Songs of Conquest at ≈ 337k–547k copies, ≈ $2.8M–$7.5M after Steam's cut. It is a breakout hit, far above a typical game.

What their first month looked like
About half the games that made it here had over 220 reviews in their first month; the range was 1 to 8k.
The genre you'd be entering
These games
The similar games share 4X (7 of 8) and Strategy RPG (6 of 8).
The winners
Winners here lead with Turn-Based Tactics + 4X, priced around $30. The breakout hits carry Local Multiplayer + Tactical + Fantasy; a typical game here doesn't.
When they shipped
The similar games span 2017 to 2026, and 2 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Songs of Conquest
2024
Est. copies
≈ 337k–547k
23x vs typical
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.0M–$11.5M before Steam's cut
$29.99
14k reviews
Very Positive
Local MultiplayerTurn-Based Tactics
Halcyon 6: Starbase Commander (LIGHTSPEED EDITION)
2017
Est. copies
≈ 29k–47k
SteamSpy 200k–500k
Est. revenue
$119k–$321k after Steam's cut $217k–$493k before Steam's cut
$14.99
841 reviews
Mostly Positive
4XTactical RPG
Immortal Realms: Vampire Wars
2020
Est. copies
≈ 15k–24k
SteamSpy 200k–500k
Est. revenue
$120k–$323k after Steam's cut $219k–$497k before Steam's cut
$29.99
588 reviews
Mixed
StrategyVampire
Grim wanderings 2
2021
Est. copies
≈ 2k–3k
SteamSpy 200k–500k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before Steam's cut
$5.99
81 reviews
Mostly Positive
4XTactical RPG
Commander: World War II
2023
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before Steam's cut
$9.99
31 reviews
Positive
Strategy4X
We Are The Caretakers
2023
Est. copies
≈ 893–1k
SteamSpy under 20k
Est. revenue
$5k–$13k after Steam's cut $9k–$20k before Steam's cut
$19.99
36 reviews
Mostly Positive
Turn-Based CombatGrand Strategy
Legendary Creatures 2
2023
Est. copies
≈ 24k–39k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$40k–$107k after Steam's cut $72k–$164k before Steam's cut
$5.99
970 reviews
Mostly Positive
ExplorationAuto Battler
Heroes of Science and Fiction
2026
Est. copies
≈ 23k–38k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$191k–$514k after Steam's cut $348k–$791k before Steam's cut
$29.99
935 reviews
Very Positive
Early Access4X

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