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How many copies did Tales of Cosmos sell?

Estimated copies sold
≈ 2k–3k
$9k–$24k after Steam's cut $16k–$36k before the cut
from 51 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tales of Cosmos out and predicted the genre from its 8 similar games. Every figure here, including Tales of Cosmos's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9.1M–26.2M
best case 37.8M (HELLDIVERS™ 2)
Games like Tales of Cosmos

The middle of these games

≈ 9.1M–26.2M copies

≈ $115.1M–$447.1M after Steam's cut

from ~339k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: HELLDIVERS™ 2 at ≈ 28.8M–46.8M copies, ≈ $316.7M–$851.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Sci-fi (5 of 8) and Open World (4 of 8).
The winners
Winners here lead with Third-Person Shooter + Shooter, priced around $40.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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