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How many copies did Swingularity sell?

Estimated copies sold
≈ 223–363
$306–$824 after Steam's cut $556–$1k before Steam's cut
from 9 reviews (9 user reviews)
Only 9 reviews so far, so that range swings on one or two people. Read it as a hint, not a measurement.

Copies are estimated from the public review count, adjusted for release year, and cross-checked against SteamSpy's own estimate.

Did the prediction match what actually happened?

We hid Swingularity and predicted how it would do from its 8 similar games. Every figure here, including Swingularity's, is estimated from Steam reviews.

Copies, estimated from reviews

typical (middle half) 705k–11.2M
best case 23.0M (No Man's Sky)
Games like Swingularity

A typical game among these

≈ 705k–11.2M copies

≈ $9.2M–$159.5M after Steam's cut

from ~55k reviews

Only the top fifth of 2019's Steam releases earned $34k or more before Steam's cut, so plan for that or less.

All 8 of the similar games are hits.

Best case: No Man's Sky at ≈ 17.5M–28.5M copies, ≈ $289.3M–$777.8M after Steam's cut.

What their first month looked like
About half the games that made it here had over 13k reviews in their first month; the range was 8k to 40k.
The genre you'd be entering
These games
The similar games share Space (6 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Open World + Open World Survival Craft, priced around $60.
When they shipped
The similar games span 2012 to 2024, and 1 of the 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

No Man's Sky
2016
Est. copies
≈ 17.5M–28.5M
7.7x vs typical
SteamSpy 5M–10M
Est. revenue
$289.3M–$777.8M after Steam's cut $526.0M–$1196.6M before Steam's cut
$59.99
422k reviews
Very Positive
Open WorldOpen World Survival Craft
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
SteamSpy 2M–5M
Est. revenue
$13.7M–$36.8M after Steam's cut $24.9M–$56.6M before Steam's cut
$9.99
79k reviews
Overwhelmingly Positive
Rogue-likeSpace
Stellaris
2016
Est. copies
≈ 8.2M–13.3M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.6M after Steam's cut $204.7M–$465.6M before Steam's cut
$49.99
197k reviews
Very Positive
Hardspace: Shipbreaker
2022
Est. copies
≈ 557k–905k
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.2M before Steam's cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
X4: Foundations
2018
Est. copies
≈ 920k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.0M after Steam's cut $23.0M–$52.3M before Steam's cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
The Universim
2024
Est. copies
≈ 265k–430k
SteamSpy 200k–500k
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.0M before Steam's cut
$29.99
11k reviews
Mostly Positive
City BuilderGod Game
SpaceEngine
2019
Est. copies
≈ 480k–779k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.6M after Steam's cut $7.2M–$16.4M before Steam's cut
$29.99
17k reviews
Overwhelmingly Positive
Early AccessOpen World
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
7.0x vs typical
SteamSpy 5M–10M
Est. revenue
$77.8M–$209.2M after Steam's cut $141.5M–$321.9M before Steam's cut
$29.99
380k reviews
Overwhelmingly Positive
DwarfCo-op

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